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      In over my head. Don't even know where to start.

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      At a more advanced level maybe this series of books also could be useful: http://sketchucation.com/shop/books/30-intermediate/180-the-secrets-behind-car-modeling-in-sketchup-part-1-of-3
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      Splitting a compressed sphere?

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      @dave r said: I was in the process of making a graphic example. I'll post it anyway. [attachment=1:3hulq9iz]<!-- ia1 -->Ovoid Perspective.png<!-- ia1 -->[/attachment:3hulq9iz] [attachment=0:3hulq9iz]<!-- ia0 -->Ovoid Parallel.png<!-- ia0 -->[/attachment:3hulq9iz] As you can see, it would be much easier to select all of the geometry for half of the shape or any other amount in the second view than in the first. Definitely. And I admit, that's part of what was originally giving me trouble when I initially tried this. Much appreciated.
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      Hello! Newbie saying hi and maybe a little advice

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      @unknownuser said: @unknownuser said: Would this Sandbox thing help with that? Better is use the Scale tool for make ovoïd form from a sphere I'll experiment with that. Thanks! So a few updates. I scrapped my original chassis and started over. I think this one is marginally better. At least, I'm getting used to making components and cutting them to fit. Here it is. I've no idea why the closest corner pieces show the blue side. I reversed faces and all kinds of things trying to fix it. Overall, I'm shooting for maximum torsional rigidity through the red axis, while keeping weight down. [image: ChassisWIP-01_zps12c73d73.jpg] Also, I said I'd post the one ship that I used the scale tool on. It seemed to work fairly well, though it's tough to get a good view of it without being able to orbit around a bit. I used it on the front "forks" on either side of the cockpit. [image: StarwindWIP-02_zps1b0630df.jpg]
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