And hello to you too.
Posts
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RE: For Whom the Bell Tolls - wip
Well, the inspiration came from the Church of St. Eusebius and Polion, in Vinkovci, Croatia. But the actual model is a mixture of various reference images I stumbled upon, since I couldn´t find any decent close-ups of the above mentioned church. Therefore it is probably not very exact from the architectural point of view.
The only thing I am quite sure about it is the baroque style and ionic columns.
As for moving the topic - if you think it belongs there ( and if it´s good enough), please do so.
Thanks for your patience and time.
P.S. It says "image" at the end of your reply, but I can´t see any? -
RE: For Whom the Bell Tolls - wip
Thanks, Gaieus & sorry about that, my fault.
I thought you might be familiar with such bell towers - Pecs is just about 140 km from here... -
For Whom the Bell Tolls - wip
Hello everyone,
Here are a few screenshots of the model I was working on lately - a bell tower, based loosely on the 18th century church in my town, and I really hope that some day it would be a complete model.
Without Chris Fullmer´s awesome Simple Loft and Shape Bender plugin everything would be much more complicated, at least for me. The rest was done ( more or less )with the Follow Me tool.
I really hope you like it.
And yes, Hemingway´s novel has actually nothing to do with the whole thing, except that I was reading it at the time.
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RE: Hello all!
Well, at least we seem to share the same interest of " making a little game". And more or less no idea of how to do this, whatsoever.
" Something interactive " would also be cool, especially if it includes .50 cal machine gun ( just joking ).
Anyway, I am glad you´re here - loking forward to seeing more of your work.
Cheers! -
RE: Resizing components.
Hi and welcome!
That shouldn´t be a problem. You did select it, and then hit "S"?
Just do what it says - select a grip and move it to the scale. -
RE: About groups, components and intersection (again)
Thanks for the reply.
"Poking through" is just what I had in mind.
No, it doesn´t bother me that much, I guess I am just unnecessarily preoccupied with excessive geometry.
Removing such parts already gave me headache, because it led to "shrinking" of curved surfaces, which is something I have already bothered you with.
As for "exporting" models - I was actually thinking of "importing" them into 3DRad or Esperient Creator, hoping that I could make some kind of interactive application out of them. -
RE: About groups, components and intersection (again)
Sorry, "saving" would be more appropriate.
It is not much of a dilemma in case where they don´t interact with each other, but it confuses me when they do - picture a holder that protrudes into a satellite dish, for example.
A part that is inside is good for nothing, so it could be deleted. Or not? -
About groups, components and intersection (again)
Hello again!
Apart from reducing file size, what´s the advantage of keeping objects as components or groups inside a model?
I understand that in that case editing one component means editing all of them at the same time, which is quite time saving. I assume that it applies to animating them as well, but I haven´t tried it yet.
I dont´t really know if I should leave it that way or explode a model before exporting.
Quite often exploding it means some intersecting between components as well, which is another problem. I also don´t know if my model should be a hollow shell, or it could contain some overlapping parts ( like in some pre-drawn SketchUp components )
Thanks! -
Plugin compatibility
Hello everybody!
Since I am running SketchUp 6 Free, I cannot open some of the attachments that appear on the forum, because they´re made in SKU 7.
I am aware of a very long plugin list, but I would like to know if there are some particular ones that won´t work with SKU 7, just in case if I upgrade?
Thanks in advance! -
RE: Intersection problem
It´s about 400 cm in diameter.
Unless this means that the model is seriously messed up, I can get over it. But I guess that this affects the texturing also? -
RE: Intersection problem
I´ve tried to do so, but I can´t tell what´s wrong with it. Here are the screenshots with hidden geometry turned on, in X-ray mode, before and after the intersection ( I didn´t clean up the model afterwards ).It still looks the same in monochrome view.
Can you help me with this?
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Intersection problem
Hi everyone,
I don´t know if this has been answered before, but I have noticed that, when intersecting spherical objects, surface becomes somehow "shrinked" after the intersection, as seen on the picture I´ve attached.
Has it something to do with scaling up the object prior to intersection ( and rescaling afterwards )? Does it affect texturing?
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RE: Push me tool help
Hi there!
Perhaps Joint Push Pull by Fredo6 could help you if using push pull on the curved surfaces is what you are attempting to do. -
RE: My first project
Hi, mitcorb
What amazes me most about SketchUp Community Forums is the effort of many talented members in providing us with tools for expanding the funcionality in SketchUp.
This could save me a lot of frustration.
Thanks! -
RE: My first project
Thanks Toby, but I think it cannot rotate items as they are copied.
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RE: My first project
I´m glad you like it.
Modeling wheels was the easy part, except for the sprocket - basic shape was made with "follow me" tool, and then intersected with another one.
Track links were made by copying components along the path - but on the curved parts I had to do in manually, so it was bit of a trial and error project.
Is there a plugin that could help with arrays on such curved parts?
Cheers! -
My first project
This is something I was modeling some time ago, and it´s supposed to be Tiger tank tracks and wheels - still unfinished, though, but I thought I could share it with you.
Any suggestions are welcome ( but try not to be too harsh on me - it could affect my future development or so I heard ).