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    • RE: LumenRT 2 Released

      Burkhard,

      The lighting inside a model using physical simulation will be darker indeed, but that is actually more realistic. The other modes use very simplified lighting schemes, and the downside of this is that lighting is more "constant", if that makes sense?

      Regarding your conversion of Vue 8 Studio to the Mac platform, that shouldn't be an issue. All our products are cross platform, meaning botht the Mac and Windows versions are included in the product.

      Nicholas

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: Lumen RT Plugin not working

      Hmm. Well then if that's not too much of a hassle, could you try uninstalling LumenRT, then uninstall SketchUp, and then re-install both products?

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: Lumen RT Plugin not working

      Yes, sounds very much like a problem during install. But before you re-install SketchUp, I'd recommend you just try re-installing LumenRT first. Maybe uninstall it first, just in case.

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: LumenRT 2 Released

      Thomthom, got your models, thanks a lot! I'll get back to you with what I find.

      Pete, make sure you ticked the Auto-scale lighting box. With this option enabled, size shouldn't be an issue. If you don't have time to test it yourself, can you send me one of your large models so I can test it here?

      Thanks for your help, guys!

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: LumenRT 2 Released

      Thomthom, I sent you a Private Message with my contact info, if you want to send me the model for examination.
      The preparation times you are seeing seem very long!

      Thanks!

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: LumenRT 2 Released

      Panga, yes, you are right that LumenRT "export" includes the physical simulation of all the lighting in the model. Obviously, if this simulation is accurate, it is going to take time; But once it is done, you can view your model from any angle, in real-time, with full physical lighting quality.

      We'd love to be able to do this lighting simulation in real-time, but physical accuracy does come at a premium. If you are not willing to wait, you could always fall back to the lower quality modes.

      Best regards

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: Lumen RT Plugin not working

      IS this happening with all models, or one in particular?
      What happens if you try to export the empty SketchUp startup scene? Do you see the LumenRT interface?

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: LumenRT 2 Released

      That's weird indeed, Thomthom. Is it possible for you to share the model that takes so long to process?

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: LumenRT 2 Released

      Thomthom, sounds like the option to Auto-scale lighting is not ticked. If you disable the Auto-scaling, LumenRT computes lighting at a very high definition, and if your model is large (in terms of surface area), this could take forever and generate enormous amounts of data.
      The Auto-scale lighting option lets LumenRT automatically adapt the resolution of the lighting maps to the size of your mesh.

      Bottom line, make sure Auto-scale Lighting is enabled.

      I hope that helps. Thanks for giving LumenRT a try πŸ˜„

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • JR Lozada and LumenRT

      04S.jpg

      There's a new interview on the lumenrt.com website about how Palmwood pte uses LumenRT's realtime LiveCubes to showcase their projects. You can check it out here: http://www.lumenrt.com/showcase/

      Enjoy!

      posted in Extensions & Applications Discussions extensions
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      Nicholas Phelps
    • RE: E-on-Lumenrt render for Sketchup

      I thought I'd add that the number of polygons in the scene is what will slow down the playback, so try reducing the number of polygons in the SketchUp scene as much as possible. Keep in mind that SketchUp components are expanded as individual objects inside LumenRT (because of the lighting that is different on each one).

      About your question re/ the large residential project, the newly released LumenRT 1.2 is designed to handle such larger projects through the use of the Auto-scale lighting option - but you might want to consider playing the LiveCube on a better GPU if there are lots of elements in the scene (i.e. polygons).

      Again, hope than helps.
      Best regards

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: E-on-Lumenrt render for Sketchup

      Hi Bravodb,

      Glad to hear you're happy with LumenRT's ease of use and render quality!
      Regarding real-time playback performance on your laptop, you should be aware that playback is mostly dependent on the performance of your GPU. This is not related to the power of your CPU, and unfortunately, laptops are often equipped with "M" versions of the GPUs ("M" as in Mobile) which are considerably slower than their standard desktop counterparts.

      Hope that helps.
      Best regards

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: E-on-Lumenrt render for Sketchup

      Yes Adam, that sounds about right (apart from the Cafe Rosso time which seems abnormally long). If you check the logs, alongside the render times, it also tells you that the LiveCubes were rendered in advanced quality modes (Superior or Extreme). Advanced quality modes are usually overkill and only useful in particular lighting conditions. I don't think any of these models required advanced quality modes (we did it for the sake of perfection, really) - we could always re-render them in the faster Review quality and post that for comparison, if you're interested in seeing the difference?
      BTW, before you ask, rendering of these LiveCubes was done on an average, 2 year old computer.

      Best regards

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: E-on-Lumenrt render for Sketchup

      Ecuadorian,

      I believe the author said something like 25 minutes pre-processing time, but best is to check out on the LumenRT registered user forums (by the way, our forums are now open to public reading, following your request):
      http://www.e-onsoftware.com/support/forum2/viewforum.php?f=6

      We will also ask the author if he wants to visit here to answer questions directly.

      Best regards

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: E-on-Lumenrt render for Sketchup

      Ecuadorian,

      Yes, we've been wanting to open up our registered user forum for a while but haven't gotten around to doing it yet (it requires some work on the forum engine to let everybody read, but only let those who have a registered copy post).

      We'll bump the priority on this a little more πŸ˜„

      Best regards

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
    • RE: E-on-Lumenrt render for Sketchup

      Panga,

      There's a user on the e-on registered forum who has a problem very similar to yours. The latest update appears to have solved his problem. Did you give it a try?

      Best regards

      posted in Extensions & Applications Discussions
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      Nicholas Phelps
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