sketchucation logo sketchucation
    • Login
    1. Home
    2. mubs24
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    M
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 1
    • Groups 1

    mubs24

    @mubs24

    0
    Reputation
    1
    Profile views
    1
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    mubs24 Unfollow Follow
    registered-users

    Latest posts made by mubs24

    • Vray keeps crashing and hanging

      my vray 1.6 in sketchup 2013 pro continuously crashes after a long time of processing the render n some times produces renders with dark patches. please help
      one of the reports goes :

      [SettingsImageFilter] - Unknown image filter, setting ignored
      Preparing renderer...
      Preparing scene for rendering...
      [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
      [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
      Creating bitmap manager
      Initializing built-in VFB.
      [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
      [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
      Preparing camera sampler.
      Preparing scene for frame...
      Compiling geometry...
      Preparing ray server.
      Initializing face build data.
      SDTree statistics:
      Total number of faces stored: 679998
      Max tree depth: 51
      Average tree depth: 25.288
      Number of tree nodes: 322377
      Number of tree faces: 2219024
      Number of tree leafs: 124066
      Average faces/leaf: 17.8858
      Memory usage: 44.78 MB
      Scene bounding box is [-5890.25,-2235.47,0]-[6138.5,6014.38,4377]
      Preparing direct light manager.
      Preparing global light manager.
      Irradiance sample size is 84 bytes
      Photon size is 56 bytes.
      Light cache sample size is 120 bytes.
      Building light cache.
      Tracing 250000 image samples for light cache in 1 passes.
      Setting up 1 thread(s)
      Light cache time interval is (0.000000, 0.000000)
      Threads completed
      Merging light cache passes.
      Light cache contains 13931 samples.
      Light cache samples collected; compiling lookup tree.
      Prefiltering light cache.
      1 interpolation maps registered
      Rendering interpolation maps with minRate=-5 and maxRate=-3
      Setting up 1 thread(s)
      Threads completed
      Setting up 1 thread(s)
      Threads completed
      Setting up 1 thread(s)
      Threads completed
      Calling endPass() on irradiance maps
      Calling prePassDone() on irradiance maps
      Image prepass completed.
      Rendering image.
      Setting up 1 thread(s)
      Threads completed
      Number of raycasts: 2815563
      Camera rays: 324412
      Shadow rays: 355486
      GI rays: 2229799
      Reflection rays: 0
      Refraction rays: 0
      Unshaded rays: 0
      Clearing global light manager.
      Clearing direct light manager.
      Clearing ray server.
      Clearing geometry.
      Number of intersectable primitives: 679998
      SD triangles: 679998
      MB triangles: 0
      Static primitives: 0
      Moving primitives: 0
      Infinite primitives: 0
      Clearing camera image sampler.
      Clearing camera sampler.
      Clearing DMC sampler.
      Clearing path sampler.
      Clearing color mapper.
      Cleaning up bitmap manager

      [SettingsImageFilter] - Unknown image filter, setting ignored
      Preparing renderer...
      Preparing scene for rendering...
      [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
      [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
      Initializing built-in VFB.
      [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
      [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
      Starting DR 1
      dr host: 127.0.0.1:20211
      Connected to render host 127.0.0.1:20211
      Using 1 hosts for distributed rendering.
      Preparing camera sampler.
      Preparing scene for frame...
      Compiling geometry...
      Bitmap file "C:/Users/user/Documents/textures/rhino textures/Shingle_Roof_DT.png" loaded.
      Bitmap file "C:/Users/user/Documents/textures/vray/vismat_material_collection/Stone/Ledgestone Brown/Masonry.Stone.Ashlar.Random.Broken Coursed.bump.jpg" loaded.
      Bitmap file "C:/Users/user/Documents/textures/vray/vismat_material_collection/pavers/pavers_DISP.jpg" loaded.
      Preparing ray server.
      Initializing face build data.
      SDTree statistics:
      Total number of faces stored: 679165
      Max tree depth: 48
      Average tree depth: 24.8912
      Number of tree nodes: 338861
      Number of tree faces: 2268059
      Number of tree leafs: 130401
      Average faces/leaf: 17.393
      Memory usage: 44.97 MB
      Scene bounding box is [-5890.25,-2235.47,0]-[6138.5,6014.38,4377]
      Preparing direct light manager.
      Preparing global light manager.
      Running RTEngine
      Setting up 1 thread(s)


      dark parts

      posted in V-Ray render plugins extensions
      M
      mubs24