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    Recent Best Controversial
    • Controller Vibration

      Is it possible?

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Zero mass?

      It would also be useful to change state-in-a-script

      if frame==350 then (change.state=="noMass");end;
      
      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Timer variable to SPIV?

      Else, if you want something to start at a frame then

      if frame==350 then setVar("time",10);end;
      

      Which means, after 350 frames, the timer will be set to 10.

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Timer variable to SPIV?

      Pt this code somewhere...

      if key("space")==1 then setVar("time",10);end;
      

      That will set time to 10 on key space...

      setVar("time",getVar("time")-1)
      

      Put that in onTick with a rate of 30 frame. That will reduce time by 1 every second.

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Magnets question

      @thrundar said:

      I'm wondering if I need the paid for version of SU, with ruby and all that? SU stays running, it's that if I put in something wrong (blueish text area?), the UI doesn't fully open properly again.

      I have Pro, but you don't need Pro, ruby is included in free. Window>Ruby console.

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Magnets question

      Ask Chris Phillips. He is the creator of SP and should know.

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Magnets question

      @thrundar said:

      When I try to put any of that coding in the light blue box areas, the UI crashes

      That is Weird

      [

      Are you sure you don't have an old computer? On my old Windows 98, my UI and SU always crashed. 😲

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Magnets question

      Also,

      if key("space")==1 then setVar("mgnt",1000);getVar("mgnt");end;
      

      Put that into the magnet box to keep it on.

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Magnets question

      Well, i cannot take screenshots on my computer (Even with PRTSCRN) But, put that code into the box beside the magnet check box. Then check the check box.

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Magnets question
      5000*key("space")
      

      That will activate the magnet at a strength of 500 if the space bar is pressed

      -5000*key("space")
      

      That will repel objects away.
      For objects that you want to be affected by a magnet, open the UI and mark them as magnetic.
      Hope this helps. πŸ˜„

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Implementing Script Problem

      Thanks everyone, i used your help on this model

      http://sketchup.google.com/3dwarehouse/details?mid=3459b385de291d695e28caa3b26a73fd

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Implementing Script Problem

      THANKS A LOT!

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: SPIV Idea

      @cphillips said:

      You can to that in SP3 with a bit of work. In onTick somwhere:

      setVar("centerx",0.5+(key("h")?0.5;0.0)+(key("f")?-0.5;0.0))
      > setVar("centery",0.5+(key("g")?0.5;0.0)+(key("t")?-0.5;0.0))
      

      Then you can use this:

      (0.5-getVar("centerx"))*5000

      WOW, that is GOOD, THANKS A LOT!

      posted in SketchyPhysics
      M
      MrPlanet
    • Implementing Script Problem

      I need a script like

      if frame==350 then run script [1,5,3,9,2,3,1,0][(frame/50)%50];end;
      

      Anyone know the solution?

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: SPIV Idea

      @unknownuser said:

      You can do it now, it's just longer/more complicated.

      I know, but in SPIV there could be something like

      (0.5-centery)*5000
      
      posted in SketchyPhysics
      M
      MrPlanet
    • SPIV Idea

      I've seen a few games using TFGH like WASD, could this be implemented in SPIV?

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Bullet collision detection

      I have had that problem. I think you need to layer the collision.

      posted in SketchyPhysics
      M
      MrPlanet
    • Simple Sound Problem..

      Is there a way you can play a sound only ONCE ❓

      posted in SketchyPhysics
      M
      MrPlanet
    • RE: Varying With Key?

      Nevermind, i found it anyway.

      if key("up")==0 && key("down")==0 then setVar("thrust",1500);elsif key("up")==1 then setVar("thrust",500);elsif key ("down")==1 then setVar("thrust",-500);end;
      
      posted in SketchyPhysics
      M
      MrPlanet
    • Varying With Key?

      Can a thruster be set to start at 1500 and with key("up") change to 500 and -500 from key("down") ❓

      posted in SketchyPhysics
      M
      MrPlanet
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