sketchucation logo sketchucation
    • Login
    1. Home
    2. Mike-Designs
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    M
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 4
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Tgi3D SU Amorph & PhotoScan new Warper Tool is released!

      @gulcanocali said:

      Thanks guys β˜€

      @bjornkn said:

      That auto edge-flip tool is very useful too πŸ˜„

      Yes, it actually is. Making the edges fallow sharp discontinuities in the picture helps to reduce the size of the mesh, since you can capture more detail with less number of faces. You could achieve this manually by drawing around clear discontinuities or use Sandbox's flip tool on each edge, but now the work is made even simpler for the user.

      @solo said:

      I like how y'all keep adding features.

      Yeah, we try to position ourselves as a dynamic and innovative bunch πŸ˜„

      Hi Gulcanocali,

      I'm a user and fan of Amorph. I've not yet fully utilised all the plugin's features yet.
      I was wondering am I able to download the latest version of Amorph on my current licence, and if so how?

      Many thanks,

      Mike

      posted in Plugins
      M
      Mike-Designs
    • RE: Problem UV Mapping in SU/Tgi3D

      @unknownuser said:

      Hi Mike,

      So you select the face and right click > create texture...

      Amorph adds a texture to the material library which you right click > edit texture to send to image editing app

      once you make your changes in that app you save/overwrite that temp material

      back in SU the texture should refresh to your now saved version

      Which of these steps are you having difficulty with? There are various texture creation options that i didn't mention but if you've a file to test it'd be helpful

      Hi Rich,

      I'm not having trouble completing the steps listed above. It is that the result I'm getting is not a texture mapped over the model.
      I've attached a SU file with the textured part of the model and the materials in it that I have attempted to get to work.

      Please note that when I created the UV Maps I realised that it would need 2 maps for the section textured (to stop them overlapping), so there are 2 sections next to each other that are textured. You can select the individual areas by using Amporph's "Tag select" feature.
      Also in order to be able to post it I've deleted everything but the parts I tried to texture.

      Many thanks for any assistance you can offer.


      Model with UV mapping issue

      posted in SketchUp Discussions
      M
      Mike-Designs
    • RE: Problem UV Mapping in SU/Tgi3D

      @oganocali said:

      Hi,
      You are probably doing the following
      create texture->materials->select_material->edit->use texture image (with your texture)
      I fell in the same trap myself, sketchup initializes the uv-map at your last operation. Instead you should do the following

      create texture -> edit texture image (here you will paste your ready texture instead of the default texture given, when you save/return from your editor your new image becomes mapped to your model.
      you can get to edit texture image by two means.
      i) select a single face (without the edges) that is painted with the texture -> right click (context menu) -> texture -> edit texture image
      or
      ii) start materials dialog -> select -> in model -> right click on the image you want to edit -> edit texture image
      You can set your preferred image editor from
      windows->applications->select default image editor (you set your preferred image editor from there)
      I hope this helps, can you please let us know about your advance on this issue

      regards

      Hi oganocali

      Thanks for your reply. I tried both methods listed above and still no joy.
      Method ii repasted the texture and it did come out differently but again still not in any sense mapped to the model.

      Many thanks for your reply none-the-less. Perhaps there is something else I am doing incorrectly.
      I will be attempting to attach a file of the model to a reply to Rich O'Brian's earlier reply.
      If you are able to see any errors in the file, I'd be grateful.

      Thanks again.

      posted in SketchUp Discussions
      M
      Mike-Designs
    • Problem UV Mapping in SU/Tgi3D

      Hi,

      I wonder if someone can help me.

      I recently bought a copy of the plug-in Tgi3D Amorph, mainly because of its UV Mapping capabilities.

      Having experimented on a flat surfaced part of a SU model, I saw that it was working and proceeded to try a more complex curved shape.
      I made the UV map from the plugin feature and edited it to produce the texture I wanted, however on refreshing the material (now with the newly created texture) the result looked as if it hadn't been UV mapped at all and simply paint-bucketed on.

      Here's the result
      UV mapping issue
      What is meant to be a blended texture looks like this, which I wasn't expecting having made UV Maps to achieve it.

      Does anyone know what I am doing wrong?

      Many thanks

      posted in SketchUp Discussions sketchup
      M
      Mike-Designs
    • 1 / 1