@dave r said:
There are a couple of things you could do to make this easier. First draw the parts starting at the origin and with their bottom edge along the red axis. This will line them up with the texture's alignment. Once you've painted one face, you can sample from it and paint the rest.
[attachment=0:dlspippq]<!-- ia0 -->paint.gif<!-- ia0 -->[/attachment:dlspippq]If you want to reposition the texture on the curved surfaces, show the softened edges with View>Hidden Geometry. Then you can adjust the position on one face. Sample that with the eye dropper tool to apply it to the rest.
Thanks for the quick reply guys. By putting it onto the red axis and re-importing the texture it has align and sorted things! Awesome