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Posts
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RE: [Plugin] Estimates (extended)
Hum... I wonder, considering the folder they are in, will a re-install or update of SU replace those files with the standard non-customized ones ?
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RE: [Plugin] Solid Inspector
@unknownuser said:
make the inspector work inside the active group/component instead of outside. That would improve usability.
That would sure be a great improvement
on an already so useful plugin! (icon of your username)
Now youv'e made me eager . -
RE: [Plugin] 2D Tools
@tig said:
[... so I can consider if v5.1 is needed [I assume the MAC problem is with some modifier keys?]
Have you received his "tweaks" ?
Is a new version needed ? -
RE: [Plugin] Hole Punching Tool
@unknownuser said:
move the 'horns' ~1mm in front of the wall face line they won't cut and then they won't punch
Ok, that should do just fine then. Thx.
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RE: [Plugin] Hole Punching Tool
Glad I donated.
But this new version makes things clearer to me.
I'd say there are 2 purposes for this pluging;
1-Punch holes in parts, like metal punching i.e. the case where compo shape = hole shape
2-Punch holes in walls, like for window openings i.e. where in some cases, the compo shape does not = hole shape.
Like in the case of a window in a wooden wall, the sill comes with the frame and should be included in the punch hole but in the case of a brick wall, the sill is part of the masonry and should not punch at all (but we need it to be part of the compo). An earlier version permitted that by not considering groups inside the compo for calculation.
The following is not right.
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RE: [Plugin] Hole Punching Tool
Nice !
The edges of the cutting loop are still needed, right ?
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Enfin fenĂȘtre perfore pleine Ă©paisseur
Voyez ce fil dans le forum anglais.
http://forums.sketchucation.com/viewtopic.php?f=323&t=30846&p=307218#p307218
Un script de perforation auquel j'ai combinĂ© une mĂ©thode de modĂ©lisation des fenĂȘtres et ENFIN !! une façon simple de percer les murs et cloisons avec un composant dotĂ© de DĂ©couper une ouverture.
Et menu en français aussi.
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RE: [Plugin] Hole Punching Tool
Hey thanks. I will try that.
One precision though. I forgot to say that the reversed back and the stray lines appeared after asking to punch. Before that it was a brand new file with brand new wall and frame, no mess up.
edit;
So the loop must be made out of uninterrupted segments. No other line can butt to any one segment.
Offsetting the sill sides is not practical, kills the Punch time saving. So I made the sill a group and it works. Hiding the "seam" lines helps making the frame and sill look as a whole.
Hoping the script can be further enhanced to manage colinear lines on the cutting loop.
i]edit-bis[/i];
Worrying about inset windows, made me further investigate and find the easy way to do any frames. Make the whole frame a group (so it can have any shape, protrusions, insets) then make the loop at the wall face position, select everything an make component. Punches very well.
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RE: [Plugin] Hole Punching Tool
@unknownuser said:
...place the component on a wall. Edit it, Select All, Intersect with Model...
Done that. Got a little better but not quite it yet: some weird "parasites" after Punch.
Model joined; Frame is simply made of a box, Offset on a face and PushPull to make opening.
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RE: [Plugin] Hole Punching Tool
@unknownuser said:
Please try it and report back..
Yep, Shape Bender now works just fine, and Fredo Scale bend also, btw.
One other thing to report though:
( I have the same problem with one face cutting compos.) If a component has some geometry outward of the cutting plane, like a overhanging sill for instance, no cutting or punching anymore. I noticed that the reglue option stays available even after having selected it to apply.
Strange thing is that if a flush installed component has a part pulled out, all already installed instances stay punched. Not the ones installed thereafter.
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RE: [Plugin]$ Keyframe Animation
@regular polygon said:
... if you want to experiment with your own animations...
I did, ... with my own model
http://vimeo.com/19417552 -
RE: [Plugin]$ Keyframe Animation
Here is a new year wish.
KFA makes the light source move; only 2 scenes.
Rendered with LightUp, frame by frame of the tweens files.
http://www.dailymotion.com/video/xgnt8j_bon-ann_creation -
RE: Happy New Year
Here is my new year wish.
http://www.dailymotion.com/video/xgnt8j_bon-ann_creation -
RE: [Plugin] 2D Tools
Hi Tig, If I'm not mistaking, the hatching in 2Dtools is not working as well as it was in V7, right ?
Like now in V8 (Mac), it's only calling up the hatching choices the first time, and then not anymore. So one has to right-click in the Bucket panel to add a new hatch. Is this the way it meant to be ? -
RE: Traduction mĂȘlĂ©e ?
Eh ben !! Ce fut des plus rapides.
Une nouvelle version vient de m'ĂȘtre proposĂ©e et OUI le bug est disparu !!
merci Jean L. -
Traduction mĂȘlĂ©e ?
Bonjour Ă tous !
Je viens de découvrir le groupe. Vieux motard que jamais.Nous sommes quelques uns au Québec à voir un problÚme de traduction avec la V8 pro.
4 Macs Ă ce jour.
Voyez. D'autres l'ont-ils aussi ?
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RE: [Plugin] fixSolid v1.7 - updated 20/10/2012
Tried it. V1.5 works pretty well.
This is indeed gone be very, very useful.
Many thanks