Yey. 
What's next?
Yeah, but it's not as sleek. Maybe a bit wider would be ok but that is way to wide.
Now how's this for a clash of styles? 
Low poly version and subdivided version.
LOWERPOLY_STARSHIP_CONCEPT.skp

Thank you and I have to thank the Holy Laws of Hazard.
Are you looking at my gallery on DA?http://marian87.deviantart.com/gallery/
@iichiversii said:
Hey this post has on average 100 views a day, I just relised that, ever get the feeling we are being watched,

I hope we'll eventually have something to show to the people watching us.
No, it's just orbital and might have a few shuttles...maybe attached to the hull?
We'll see if it needs more small modular engines or one big engine depending on the shape.
It should definitely be the front.
I have a lot of favourite ships....can't really decide on one that we should use as referecence.
Lets just write up a description of how it should look.
So it should be a 200m Exploration cruiser with a solid, sleek and sexy shape. It should look advanced, not a cluncker. It's not a warship so it's not full of weapons, though it should definitely have a few for protection and for experiments and other reasons.
@rich o brien said:
Looking forward to see that Spaceship rendered once you both decide to build different things
It's gonna look cool....maybe. 
@rich o brien said:
Can I see the image?
Well done BTW
It was a luck thing. No ability or talent was requiered, just the dumb luck to have your name drawn from a list. 
Lucky Artist Contest
http://www.thearender.com/forum/viewtopic.php?f=112&t=10518
No, nothing new.
So...should we start looking at making another ship from scratch?
The model you started has potential.
@iichiversii said:
I taught your design was shite too
Well that is harsh.
Thank you very much guys.
I can't believe I actually won something like this.
I'm looking forward to give Thea a try. That'll probably happen next week, I can't wait. 

That would be great. Just simplify the geometry and leave the panelling and other small details for when we have the whole ship in a coherent shape. 
Like you said...it is a challenge to adapt to each other's styles, but I'm hoping we'll both learn something new. Sorry if I may sound harsh sometimes. 
I like the shape, but the geometry makes it very difficult to work with. It's too high poly.
I either use low poly objects that I build up into complex shapes or I make low poly objects on which I use SDS/Artisan to then have an organic shape and then I add details. This way it's very easy to make modifications and work only on the shape without details getting in the way.
@iichiversii said:
Exactly, this is beautiful, it looks like a ship that could work in the real world and the texture is fantastic, I love it
Thanks.
I agree it looks beautiful but I have doubts about real world applications.
I think I have to make the ship more compact, it looks a bit flimsy and doesn't have much coherency this way.
Alrighty, I tried combining all the things I liked from both of us. There's still alot of room for improvement though.
Also I just measured the ship and it has about 200m.
