You're quite correct
Still - works in a lot of cases!
You're quite correct
Still - works in a lot of cases!
Here's a neat trick - don't try and push/pull it!
I usually get the complex surface - rotate it so that it's horizontal (make it a component and edit a rotated copy if you want to keep it where it is) - select the edges (or select all / filter edges = quicker (selection filters.rb)) - then 'Extrude selected lines along Z' (projections.rb)- copy the complex surface to the top of the edges! Ta-dahhhh! Might sound a bit of a fiddle - but it's quicker and more reliable than push/pulling it.
Just a bit of lateral thinking!
The best plugin ever!
Simple as that.
Everyone go and buy it! Worth every penny!
Hurrah!
Finally come up with an idea for a ruby script!
I often (too often) chop up a site plan into 1000x1000 pixel squares - and project them down onto a terrain model (after projecting the image grid lines down on to it). . . all that chopping and importing takes a while . . . . wouldn't it be good if there was an 'Import Large Image' ruby that took your image and chopped it up into 1000x1000 pixel chunks and then made a gridded object with them all in the right place! Then you could scale it correctly, use it to project the grid down, and then project the texture down!!!!
Genius!
Go guys!
ps. anyone made a macro recorder for doing a repetitive series of actions?
Excellent image!
The one and only thing that irks me about it, if I may, is the street floor - I think that if you spent some time finding a good set of textures for a nice bit of paving or cobbles - then altered them to really sit well in the scene (you know, have some realistic change to the material as it reached the edges - a bit of dirt - something like that, and increase the specular of the texture through the middle where people have made it shinier due to their walking there). . . that would really just finalise this wonderful image for me.
Look forward to seeing any updates on this one!
Cheers,
Marc x
That's just INSANE!
(marc scratches his head and wonders about spline modelling in other packages).
))
Brilliant work!
Marc x
Lovely model!
Like the colouring too. . .
I hate it when people go 'It reminds me of [insert blah blah blah]' - but it DOES remind me of the old battlestar galactica ships - showing my age here
Nice one dude!
Marc x
The thing that makes this image look 'not real' for me is the lack of believability in the lighting. The whole image is very flat - with no shadows really appearing anywhere. If the majority of light is coming through that window then I'd expect to see that in the image - with strong shadows coming from the objects from right to left. . . the spotlights on the wardrobe also don't seem to feature much in the lighting. There's some light on the ceiling around the window but the omni (or whatever) light you have put in has really washed any effect it has out of the scene. I'd take out that fill light - and then work with the window light - using the spots on the wardrobe to add some more depth.
And the speaker cable needs more polys.
Hope this helps!
Marc x
Cheers guys!
Model the blinds?!?!? Are you crazy?!? They're an altered formfonts model.
Yeh - I think a good match between interior and background image is one of the most important things if you want an image to be convincing. . . here's another one - not the best render - but I think the marriage between the interior and background rescues it.
Marc x
Hi - thanks for comments
Yeh - the glass is a bit fresnelly isn't it. . :S DOH! Not sure about the cloud reflection comment - do you ever get cloud reflections on the inside of windows? or do I have them when they shouldn't be there - maybe it's that darned large fresnel size? ))
Here's another artlantis interior - I think the trick with any artlantis render is to see it as a base for photoshopping afterwards - otherwise you're stuck with a very flat image. The GREAT thing about artlantis is that you can render to a psd file - which contains separate alpha, sky, depth map, and material maps - whichever genius added that little option deserves a gold star award. Also - making sure you use multiple textures for a lot of the materials - even if it just adds a very subtle effect over the surface.
I'd like to share the last interior model file - I always like to see those renderer comparison shots - but, as you can see, it's filled to the hilt with formfonts furniture. . . I'm sure there'd be a general uproar from them and their hoard of copyright lawyers!
Cheers,
M x
Cheers for the comments - yup - shiny floor - it, of course, wasn't originally - I used some artistic license. ..
Here's an interior I did in artlantis. . . it's a funny old program isn't it? I generally dislike a great deal of it - but for ease and speed it can't be beat - add a bit of photoshop to try and reduce the obvious plastickyness of it and bob's your uncle!
I bet you'll all say the floor's too shiny on this one as well - and the ceiling
Marc x
This has just been published in newspapers so I reckon it's ok to put on here!
Made in sketchup, rendered in artlantis, bit of photoshop (cough)
Hope the image is an ok size.
Love to hear some feedback on it,
Ciao,
Marc.
ps. thanks Fred - your stuff on here is by far the most interesting - keep it up. Except that leaf thing. hehehehehe.
Well of course they're 1920x1200 !
CUH!
Thanks to the lovely people above for their warm generosity and kind comments.
There was no messy afterbirth-day - far too old to allow the livers last legs to be hacked off by one sambuca too many.
+sigh+
Anyway - the normal service of dubious cottage renderings will now resume. . . . as you were.