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    Recent Best Controversial
    • RE: How to give thickness to a complex surface?

      You're quite correct πŸ˜„

      Still - works in a lot of cases!

      πŸ˜›

      posted in SketchUp Discussions
      M
      marcday
    • RE: How to give thickness to a complex surface?

      Here's a neat trick - don't try and push/pull it!

      I usually get the complex surface - rotate it so that it's horizontal (make it a component and edit a rotated copy if you want to keep it where it is) - select the edges (or select all / filter edges = quicker (selection filters.rb)) - then 'Extrude selected lines along Z' (projections.rb)- copy the complex surface to the top of the edges! Ta-dahhhh! Might sound a bit of a fiddle - but it's quicker and more reliable than push/pulling it.

      Just a bit of lateral thinking!

      πŸ˜›

      posted in SketchUp Discussions
      M
      marcday
    • RE: Profile Builder released!

      The best plugin ever!

      Simple as that.

      Everyone go and buy it! Worth every penny!

      posted in Plugins
      M
      marcday
    • [REQ] - Import Large Image

      Hurrah!

      Finally come up with an idea for a ruby script!

      I often (too often) chop up a site plan into 1000x1000 pixel squares - and project them down onto a terrain model (after projecting the image grid lines down on to it). . . all that chopping and importing takes a while . . . . wouldn't it be good if there was an 'Import Large Image' ruby that took your image and chopped it up into 1000x1000 pixel chunks and then made a gridded object with them all in the right place! Then you could scale it correctly, use it to project the grid down, and then project the texture down!!!!

      Genius!

      Go guys!

      ps. anyone made a macro recorder for doing a repetitive series of actions?

      posted in Plugins
      M
      marcday
    • RE: Visitor centre.

      images - 2


      1398-pptEdit_004s.jpg


      1398-pptEdit_015s.jpg


      1398-pptEdit_016s.jpg

      posted in Gallery
      M
      marcday
    • RE: Visitor centre.

      images - 1


      1398-pptEdit_006s.jpg


      1398-pptEdit_001s.jpg


      1398-pptEdit_005s.jpg

      posted in Gallery
      M
      marcday
    • Visitor centre.

      With a submarine!
      Rendered in the old artlantis.
      Riveting.

      M

      posted in Gallery
      M
      marcday
    • RE: This mornings (panic) job...

      I've walked round the Isle of Wight.

      Marc.

      posted in Gallery
      M
      marcday
    • RE: Using SketchUp as an art medium

      !

      Reminds me of some i've made

      !

      πŸ˜„
      02-newFold_003a2sm2.jpg
      02-newFold_002d2sm2.jpg

      posted in Gallery
      M
      marcday
    • RE: Capri WIP

      Excellent image!

      πŸ˜„

      The one and only thing that irks me about it, if I may, is the street floor - I think that if you spent some time finding a good set of textures for a nice bit of paving or cobbles - then altered them to really sit well in the scene (you know, have some realistic change to the material as it reached the edges - a bit of dirt - something like that, and increase the specular of the texture through the middle where people have made it shinier due to their walking there). . . that would really just finalise this wonderful image for me.

      Look forward to seeing any updates on this one!

      Cheers,

      Marc x

      posted in Gallery
      M
      marcday
    • RE: Handy models

      That's just INSANE!

      (marc scratches his head and wonders about spline modelling in other packages).

      πŸ˜„))

      Brilliant work!

      Marc x

      posted in Gallery
      M
      marcday
    • RE: WIP: Hellfire spaceship

      Lovely model!

      Like the colouring too. . .

      I hate it when people go 'It reminds me of [insert blah blah blah]' - but it DOES remind me of the old battlestar galactica ships - showing my age here πŸ˜„

      Nice one dude!

      Marc x

      posted in Gallery
      M
      marcday
    • RE: Comments

      The thing that makes this image look 'not real' for me is the lack of believability in the lighting. The whole image is very flat - with no shadows really appearing anywhere. If the majority of light is coming through that window then I'd expect to see that in the image - with strong shadows coming from the objects from right to left. . . the spotlights on the wardrobe also don't seem to feature much in the lighting. There's some light on the ceiling around the window but the omni (or whatever) light you have put in has really washed any effect it has out of the scene. I'd take out that fill light - and then work with the window light - using the spots on the wardrobe to add some more depth.

      πŸ˜„

      And the speaker cable needs more polys.

      πŸ˜›

      Hope this helps!

      Marc x

      posted in Gallery
      M
      marcday
    • RE: New Artlantis image - c&c very welcome.

      πŸ˜„

      Cheers guys!

      Model the blinds?!?!? Are you crazy?!? They're an altered formfonts model. πŸ˜›

      Yeh - I think a good match between interior and background image is one of the most important things if you want an image to be convincing. . . here's another one - not the best render - but I think the marriage between the interior and background rescues it.

      πŸ˜›

      Marc x


      sucationInt3.jpg

      posted in Gallery
      M
      marcday
    • RE: New Artlantis image - c&c very welcome.

      Hi - thanks for comments πŸ˜„

      Yeh - the glass is a bit fresnelly isn't it. . :S DOH! Not sure about the cloud reflection comment - do you ever get cloud reflections on the inside of windows? or do I have them when they shouldn't be there - maybe it's that darned large fresnel size? πŸ˜„))

      Here's another artlantis interior - I think the trick with any artlantis render is to see it as a base for photoshopping afterwards - otherwise you're stuck with a very flat image. The GREAT thing about artlantis is that you can render to a psd file - which contains separate alpha, sky, depth map, and material maps - whichever genius added that little option deserves a gold star award. Also - making sure you use multiple textures for a lot of the materials - even if it just adds a very subtle effect over the surface.

      I'd like to share the last interior model file - I always like to see those renderer comparison shots - but, as you can see, it's filled to the hilt with formfonts furniture. . . I'm sure there'd be a general uproar from them and their hoard of copyright lawyers!

      πŸ˜„

      Cheers,
      M x


      intSucation2.jpg

      posted in Gallery
      M
      marcday
    • RE: New Artlantis image - c&c very welcome.

      Cheers for the comments - yup - shiny floor - it, of course, wasn't originally - I used some artistic license. ..

      Here's an interior I did in artlantis. . . it's a funny old program isn't it? I generally dislike a great deal of it - but for ease and speed it can't be beat - add a bit of photoshop to try and reduce the obvious plastickyness of it and bob's your uncle!

      I bet you'll all say the floor's too shiny on this one as well - and the ceiling πŸ˜›

      Marc x


      call-sml1.jpg

      posted in Gallery
      M
      marcday
    • New Artlantis image - c&c very welcome.

      This has just been published in newspapers so I reckon it's ok to put on here!
      Made in sketchup, rendered in artlantis, bit of photoshop (cough)

      Hope the image is an ok size.

      Love to hear some feedback on it,

      Ciao,

      Marc.


      SQHph2-01.jpg

      posted in Gallery
      M
      marcday
    • RE: RAL-LELUJAH

      ps. thanks Fred - your stuff on here is by far the most interesting - keep it up. Except that leaf thing. hehehehehe.

      posted in Gallery
      M
      marcday
    • RE: RAL-LELUJAH

      Well of course they're 1920x1200 !

      CUH!

      http://rapidshare.com/files/68535125/ral-renders.zip.html

      Thanks to the lovely people above for their warm generosity and kind comments.

      There was no messy afterbirth-day - far too old to allow the livers last legs to be hacked off by one sambuca too many.

      +sigh+

      Anyway - the normal service of dubious cottage renderings will now resume. . . . as you were.

      posted in Gallery
      M
      marcday
    • RE: RAL-LELUJAH

      hahahah


      ral-lelujah_r2sm.jpg

      posted in Gallery
      M
      marcday
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