no i made them all up, however im starting to wish I did lol even fathoming how that excavator is going to transform is a headache lol although I think after a week ive got it sorted in my head.
However ive found a good trick in the transforming mechanism, that is to download a robot from the 3d warehouse which sort of fits the body profile I imagine my transformer will have. I then sort out all the joints to make it fold together and then slowly work my way around replacing the placeholder model with my own, that way when ive finished modeling it will still all fold away perfectly, something that would be incredibly difficult when my arms are all tubes and pipes compared with the models on the warehouse which are usually solid objects and much lower in poly count and model size (much easier to manipulate).
As you can see form my blackhawk model, the body of the transformer has significantly changed since my first post as I have phased out the warehouse model for my own objects, most noticeably the piston/articulator type joints with tubes etc around the shoulders, torso and upper arms, this takes a while but once its finished should show some good detailed results. One of the biggest complaints people have had from the two new transformer films is that the models are too 'busy' and nobody knows what the f**** is going on lol, is that a ford mustang or a M1 tank? a good guy or a bad guy? Ive tried to simplify these machines so they still retain a strong image of there former vehicles making it easier to realate to them. Hence the Autobots are civilian vehicles (good guys) and the Deceptacons are usually military vehicles (bad guys obv lol). Big thanks to ALM model works for using their Blackhawk model and modifying it and 'whoever was the original author of the veyron is(as there are so many of the same car on the warehouse)((although im pretty sure as are a few other people its an import))', and for katese whose mech models ive used as placeholders, the excavator doesnt have a placeholder equivalent on the warehouse so it looks like ill probably have to make a rough copy for the transforming process and then model a fully detailed robot just hope my computer can get its head down and deal with the high poly count this time
And thanks Coen I havent been around here long but ive seen your a real pro so its nice to have feedback from the masters sometimes lol, however im more here for negative feedback to see how I can improve on certain areas, so thats always helpful to.