Yeah, that's the only option I can see for things as far as a hidden line style could be applied. For the rest I'm trying to configure a method with the most automated work since there's a lot of revision involved.
Latest posts made by lesourdsville
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RE: Styles & Lineweights
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RE: Styles & Lineweights
Thanks! I guess it'll just have to be viewport stacking.
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Styles & Lineweights
In setting up SketchUp styles to transfer over to LayOut viewports, I've been trying to arrange the "lineweights" (actually the style multiplier values) in a way that minimizes the use of stacking viewports. Am I correct in my assumptions that
- these multiplier values can only be whole numbers?,
and 2) the Edge weight is automatically considered a multiplier of one?
The problem I am trying to work around is that the lineweights I am trying to match have some relative weights for edges and profile that aren't whole number multipliers unless the edge value can be defined for a factor other than 1. (For example, if I try to set the profile to 1.5, it automatically changes it to 2, so I would need to be able to set the edge value to 2 and the profile to 3.) Is this possible without resorting to stacking viewports and applying different line weights in LayOut?
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RE: Images vs. textures?
Thanks very much! That is very helpful.
There isn't any way to figure out which objects are images in outliner, is there? Or some other option to view them?
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Images vs. textures?
I've recently had to start combining existing models into large, complex models, as opposed to the modeling from-the-ground-up that I have more experience in. In trying to clean up some of these models from other users, I discovered that instead of textures, some people have been "painting" with images, in a sense (attaching them to flat walls and whatnot).
I tried a purge, which successfully cleaned up many textures and components the larger model did not need, but it still says the file has over 3,000 images associated with it.
With a model this size, it would take me a month (or more) to check every surface for mistaken images vs. textures.
Is there some way I can isloate imported images, or purge them wholesale?