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    • RE: Random place for components ...

      @unknownuser said:

      If you have yet a Trame as I see on your image for your faces (each point or anything perpendicular to the face as a component as Target) you can use the very tricky Random replacement Component by Sdmitch! πŸ˜‰
      Make just a random selection first on your Target for apply your colored collection as Source!
      Any selection of components can be choosen as Source!

      It will be a good idea but my trame is just a texture I've made on Photoshop =/ so there isn't no "trame component" ... =/ Or I've misunderstand you're idea ?

      posted in Plugins
      L
      leochok
    • RE: Random place for components ...

      Okay ... I think you're allowed to come slap my face ... To explain (because i'm French) I was think that the only way to have a component perpendicular about a face, is to use the Yellow Spray ... And when I wanna select a another spray (circle, square ..) it appers a error message ... But I search and understand the red spray, and know I'm agree with you ... i can only use the Spray compoents ! It works ! But I haven't the choice for a trame, just the pressure ... And second issue, the vertical is not included in the spray mode, I must separate my vertical wall, rotate it at 90Β°, spray, and take all back. ^^

      There is no way to spray with a face selection ?

      posted in Plugins
      L
      leochok
    • Random place for components ...

      Hello everyone !
      First, I'm French, sorry for my bad english. πŸ˜•

      So, I come here beacause I've question. I explain my issue.

      I'm climbing wall designer and I use SketchUp. Sometimes I would like to put some holds on a wall, so I use the WONDERFULL Component Spray with my holds. But it takes some time, and you know, time is money !

      My question : Do you think there is a way to make with Ruby a code to place in random position, with a package of component (holds), with a frame 200x200mm, mini distance between edge and holds > 100mm, and select the number/face ? (I dreaaaaam β˜€ )

      I join pictures to explain. I hope you'll understand my question πŸ˜„

      Thanks you in advance !


      Holds placed with Components Spray


      Example of a climbing wall

      posted in Plugins
      L
      leochok
    • RE: LumenRT - Don't start compilation ...

      Thanks you again ! My live cube was succefully created ! =D

      posted in Extensions & Applications Discussions
      L
      leochok
    • RE: LumenRT - Don't start compilation ...

      Thanks guys ! I've installed Skup v8 and the plug in works ! The compilation have started I wish there will no problem ! I wait the end of calcul and I'll let you know πŸ˜„

      posted in Extensions & Applications Discussions
      L
      leochok
    • RE: LumenRT - Don't start compilation ...

      Yes, there is a reason, because it's a professionnal use and we have only SketchUp 7 licence. But maybe I can compilate with V8. At the time, it's just to try the soft, but my boss could be interested by this soft. I go to try with the V8 and if it works i tell you ! Thanks for your help !

      posted in Extensions & Applications Discussions
      L
      leochok
    • RE: LumenRT - Don't start compilation ...

      Oh, I didn't know there is a console 😳 Indeed there is an error :

      showing UI Closing UI start checkDXinstall no need to install dx 43 Error: #<NoMethodError: undefined methodrefresh' for #Sketchup::View:0x5b76dc0>
      (eval):1271:in start' (eval):1952:in beginExport'
      (eval):1947:in call'

      But I don't understand the problem ... can you help me ?

      posted in Extensions & Applications Discussions
      L
      leochok
    • RE: LumenRT - Don't start compilation ...

      My scene is under specifications in the manual (100mx100m) and the compilation works without "scene" for an animation. But when I add only ONE scene, the plug-in doesn't work ... Why ? 😒

      posted in Extensions & Applications Discussions
      L
      leochok
    • LumenRT - Don't start compilation ...

      Hello !
      I'm new on this forum and I'm French, so sorry for my bad english.
      I'm going to explain my problem. I've discovered LumenRT since one week, very good soft ! But my boss wanna an animation. I working with SketchUp so I've made some scene but when I export with LumenRT, the plugin don't start ... Without scene the soft works ! I don't understand ! Have you got the same problem if you had scene in your file ?

      Plesae, I need help. I've searched on web, ... no solution ...

      LΓ©o

      posted in Extensions & Applications Discussions extensions
      L
      leochok
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