Excellent modeling, Lengyel.
Have a wonderful weekend!
_KN
Excellent modeling, Lengyel.
Have a wonderful weekend!
_KN
Very nice renders, Barry.
Have a great weekend!
_KN
Awesome modeling, texturing and rendering, Steve.
Thanks for the story behind your model.
Cheers!
__KN
@bryan k said:
:roflmao: Love it! Those are great!
Thanks for your kind words, Bryan.
@daniel said:
Great work as always, Ken.
Question: why do they remodel your concept models? Why don't they use your SU models? Sounds like they are just re-inventing the wheel.
Thanks for you interest and questions, Daniel. The SketchUp models are not game ready assets, therefore not optimized for importing into the game engine. The polycount is way too high and the textures are not correctly mapped. Indeed, my SketchUp models have tons of individual textures whereas the actual game models use 1 to 3, 512x512 or 1024x1024 texture maps.
However, for some simple and small models, the 3D modelers do use my Skp models sometimes by doing some minor fixes with the polygons and adding textures.
Have a good day!
_KN
Very cool, Danila.
I like it a lot. It reminds me of some Roman/Greek architecture I did for a MMO video game (Gods and Heroes - Rome Rising) I worked on years ago.
Lumion3D is expensive, but it is quite the perfect program for this kind of animation.
Cheers!
_KN
@nemesis said:
Hello Ken.
As an engineer I like your industrial buildings for Sim-City, they look very accurate and have nice balance of details. Did you use some references for them?
Hi Max,
Thanks for your kind words. Yes, I used references to design the Simcity buildings, but my architectural background certainly helped, too. Indeed, I worked as an architect doing designs for several years before quitting my job to become a concept artist in the game industry.
@hellnbak said:
I really love your End of the World scenes. I read a lot, I have an entire room just for my books, and the biggest section is for my End of World books. They are all I've read for many years. I personally believe our demise will come about as a result of a Pandemic. Not from Ebola, but from a Superbug brought about by our overuse of antibiotics.
Did you know that the EMP from just two nukes placed properly above the U.S. would effectively throw us back to the stone age. Frankly I'm surprised it hasn't happened yet.
Guess it hasn't, my computer seems to be working
Hello Steve,
Thank you, glad you like the End of the World scenes. And thanks for the interesting anecdote of our demise.
Here are some of concepts for Simcity. You may have seen the color ones before. They were done for London. The black and white concepts are different options for London, Paris and Berlin.
Have a good day!
_KN
@massimo said:
Thanks for the kind words Ken.
The glass panels have 8 mm of thickness, are beveled and have a thin glass material applied on them with a very light bump (an enlarged perlin noise procedural) and a slight green-blue tint in the reflection's slot.
For the rain drops I textured in SU only the outer faces of the panels of the roofs with a black & white map of the drops and then I've just applied it as a bump map in Thea in the glass material.
Great, thanks for the explanation, Massimo.
Best,
_KN
Wow, I thought these were pictures. Amazing, some of the best photo-realistic renders I have seen in this forum.
Best glass rendering, too.
How did you do the rain drops on the glass roof, Massimo, if you don't mind my asking?
Cheers!
_KN
@pbacot said:
I've been to ruinas all around Mexico. Uxmal and Palenque are especially fantastical. Also Native American southwest ruins. Chaco Canyon is mind-altering.
Would like to see more in Asia. They've discovered more incredible city sites in Cambodia.
Scaled Borobudur in Java.
Although NOT ruins, I have also visited Balinese temples. Their work is fascinating.
Hi Peter,
Wow, that's awesome. I did not know you are into ruins and visited so many of them.
Hello everyone,
Here's another concept that is part of that ruin level in Skylanders Trap Team.
The color concept shows the background sill in blocking phase. The SketchUp wireframe was taken later therefore showing the finished model. I will post final color renders of that background in other views later.
Have a good week!
_KN
Hello everyone,
Halloween is just around the corner. So I thought I'd share some personal projects with zombies!
I found some models on 3D warehouse, fixed them and added more details and textures.
SketchUp + Lumion3D + Photoshop
Please let me know what you think.
Have a great weekend!
_KN
@bryan k said:
Wow. Some serious polygon work there.
Haha, yes a lot...thanks Bryan.
@pbacot said:
Nice ruins. Have you been able to travel to archeological sites?
Thanks, Peter. Yes, I have been to Cancun archaeological sites (Chichen Itza, Tulum). I wish I could visit the Roman ruins in Italy, the Parthenon/Acropolis and other Greek temples, the Egyptian pyramids, Angkor ruins, etc.
What about you? Have you been to any of them?
Take care,
_KN
@bryan k said:
Those are some crazy cool looking buildings!
Thanks for your kind words, Bryan!
Have a terrific weekend!
_KN
Great models and renders, Andy!
Have a good weekend!
_KN
@bryan k said:
:enlight:
Keep posting Ken. I'm learning a lot. Thank you.
You're very welcome, Bryan.
Hello everyone,
Finally, I am able to post the concepts I did for the video game Skylanders Trap Team (http://www.skylanders.com/home?utm_campaign=skylanders-trapteam-launch-us%26amp;utm_medium=search%26amp;utm_source=google%26amp;utm_term=skylanders-trap-team-exact.
It was shipped last week.
I really had a great and fun time working on it. My art style is usually realistic, but it was nice to do something different, more stylized and whimsical.
Here's one of the concepts. Stay tuned for more.
SketchUp + V-Ray for Skp + Photoshop
Have a good day!
_KN