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    • RE: [Plugin] Mirror

      @tig said:

      @josephkim626 said:

      Probably this is a single plugin I use most often.

      On that note TIG, I have a small request to make. Can you change or allow us to change the settings to have the newly generated object/geometry to be selected after the mirror command?
      I'm not changing the established selection staying with the retained original.
      BUT it's quite easy for you to adjust your own RB file yourself.
      Use Notepad/Notepad++ [PC] or TextWrangler[MAC] to edit it - NEVER use a Wordprocessor with Ruby files.
      The existing code at line #392 needs a new line of code adding - just before the 'commit_operation' -

       @ss.clear; nents.each{|e|@ss.add(e) if e.valid?} 
      

      Now the selection always passes to the copy, whether or not you have chosen to keep the originals.

      Great! I can try that.

      Thank you so much TIG

      -----------------edit

      Works great.
      Thank you so much for your help TIG!

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin] Mirror

      Probably this is a single plugin I use most often.

      On that note TIG, I have a small request to make. Can you change or allow us to change the settings to have the newly generated object/geometry to be selected after the mirror command?

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin] VisMap 2 - Improved Layer/Scene Visibility Map

      I also conform that it works fine in 2014 as well.

      Thank you so much.

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: VRay Framebuffer freezing

      @dkendig said:

      We fixed an issue related to this in our latest 2.0 service release (2.00.25244). If anyone encounters this issue in that version or later, please submit a bug report to vfswip@chaosgroup.com. If anyone encounters this issue with a version older than 2.00.25244, do not contact us about it, it's already fixed (as far as we know anyway), please upgrade.

      can you reference either release note or version history that provides us the bug fix information?

      I thought the only difference between 2.00.24942 and 2.00.25244 is the fact that it was modified for sketchup 2015. (at least that was only thing that was stated in the version release mailshots, and I cannot find any other info)
      It would be useful for the users to know what they are getting their feet into.
      I am experiencing this issue on 2.00.24942. I will try to get the upgrade anyways, its just difficult sometimes with limited setup.

      Thank you dkendig.

      posted in V-Ray
      josephkim626J
      josephkim626
    • RE: [Plugin] Camera Stats

      @tig said:

      @luismoreno said:

      This is a good plugin but it appears to work in inches only.
      I've positioning a cámera at 2.00 meters height and Camera_Stats reports 78.74 units to Z eye and target coordinates.
      It's possible ad all of the other units options (feet, milimeters, centimeters and meters) to plugin?
      I don't know how to do due to my poor knowledge to ruby.
      Thanks in advance.
      Eye and Target are Point3d x/y/z values in base-units [inches], Up and Direction are Vector3d x/y/z values.
      To make them into say 'mm' edit the main .rb file in the subfolder using Notepad.exe or a similar plain-text editor...
      Find the line that includes the text:
      ... $cam.eye().x() ...
      there are x/y/z versions for each of the 4 'types' of $cam methods... between lines #29 and #44 - 12 in all to change...
      Add to each as follows:
      ... $cam.eye().x()**.to_m** ...
      etc
      The additional ' .to_m' converts the passed value from inches into 'm'
      There are other converters too - ' .to_mm', ' .to_cm', ' .to_ft' etc ...
      So now at least you can convert your report to your desired units...

      This is great TIG, it worked for my model as well.

      Although, I noticed there are something strange going on when I try to send the data in mm?
      I suppose, it is a lot more complicated. so I ended up just converting my mm values into inches.
      But, if there is any simpler solution, please let me know.

      Thanks in advance.

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin] VisMap 2 - Improved Layer/Scene Visibility Map

      @db11 said:

      @jim said:

      Martin gave me the ok to update this for Sketchup 14/15. I might not have time until the weekend.

      That's great news Jim. Will look forward to the update.

      Same here!

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: VRay Framebuffer freezing

      @spiritnguyen said:

      I have the same today. I buy a new computer and installed SU2014 with Vray 2.0. After render, I click save button or other buttons, It's freezing. I search on Google and read this topic but have no solution. After that I install Autocad 2012, it neeed Net Framework 4.0 for install, but current is 4.5. I unintall NFW 4.5, Install NFW 4.0 and continous install Autocad. When I run Sketchup and render another file, that problem is fix.

      Are you saying that Net Framework 4.5 is the cause of the problem?

      Im glad I found this thread here, I've always had this problem in many different machines.
      did not hear from anyone else who had the same issue, but I always had it.

      Any updates?

      posted in V-Ray
      josephkim626J
      josephkim626
    • RE: [Plugin] S4U ScaleTool

      @hdpv said:

      "flip along" for multiple components use s4u-Transformer : set base center and scale ratio -1
      http://extensions.sketchup.com/en/content/s4u-transformer
      but it must purchase 😄

      okay, thank you.

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      @pilou said:

      You have just the line on the top and not on the bottom?
      Maybe you can use remove inner faces by Wikii ?
      And Clean Up by Thomthom on the selection of the Vertical + bottom faces ?

      Joint PushPull + Remove inner face + CleanUP = your exact result on the right! 😄

      ( here in Xray Mode)
      [attachment=1:338lojyb]<!-- ia1 -->right.jpg<!-- ia1 -->[/attachment:338lojyb]

      Normal[attachment=0:338lojyb]<!-- ia0 -->right1.jpg<!-- ia0 -->[/attachment:338lojyb]

      Thank you for your comment.

      Yes, I just wanted the line on top, not on the bottom.

      Also, all other functions create hidden/soften line on the side (it will be visible when hidden geometry is enabled)

      I know there is a work-around with cleanup and some other plugins. But I do hundreds of these sometimes.

      I was just looking for a easier solution if it wasn't so troublesome.

      @pbacot said:

      looks like he also wants the original edge removed. Maybe a "too" special case? There are so many options in this tools as it is.

      A good point.
      It does have a lot of options, I thought maybe an option for my purpose hidden somewhere.
      if not, maybe a easy fix.

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin] S4U ScaleTool

      Is it possible to implement "flip along" functions similar to the way scale works in this tool? I love how it scales multiple components at its own origin rather than as a whole.

      I have tried giving -1 values to scale to produce "flipped along effect", but it isn't the same result as native tool's function.

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      Feature Request.

      Hi, Fredo.

      I love your plugin, and have been using it very well for awhile now.

      Because of my workflow, there is a tiny feature request I would like to make if it isn't too difficult.

      Joint Push Pull

      Let me know if there is a way to produce the result that is shown on the right, as supposed to the one on the left.

      (Maybe there is a way, I suspect with "Borders" and different type of push-pull modes, but no luck so far)

      I would like two or more faces connected to be pushed all-together, but no edges created on the sides.

      Thank you in advance.

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [request] VisMap 2 update/fix

      @db11 said:

      @jim said:

      It's an easy fix. It has to do with changes to the String class.
      ...
      I sent an update to Martin via his email.

      Thanks for identifying the needed fix Jim.

      I hope that Martin posts an updated version to the SCF plugin store. It seems to me that if more people knew how useful / time-saving this plugin is for any model with more than a few scenes, it would find a lot of users.

      I so could have used it over the past couple of days to clean up a walkthrough animation.

      And thanks again to Jsteacy for following up on the original post with Martin.

      Thanks db11, I was also wondering the same thing about the vismap2 until I found this post.

      was the fix done by martin? and where can I find it?

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin] VisMap 2 - Improved Layer/Scene Visibility Map

      Hi, I have been using this plugin until 2014 came out. It hasn't been working for sometime. Will there be any future development?

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin] Material Tools

      Thanks Thomas!

      I love the plug in, and very often use it.

      I had some suggestion on improving this plugin:

      All the listed functions such as "remove from all faces and edges" and "all textures" would be nice to be applied to SELECTION rather than in the entire model.

      Thanks!

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin] V-Ray Tools

      Been Loving this plugin!

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin] Selection Toys

      @dave r said:

      @josephkim626 said:

      For some reason, "Select Coplanar Faces" results some other parallel faces selected that aren't necessarily "Coplanar"?

      Could you post an example SKP file that exhibits this behavior?

      And please complete your profile with SketchUp version and operating system.

      Sorry, it is tested on windows 7 and sketchup 2014 (in different machines)
      Red circled face was the face that was used to execute "select coplanar face"

      example


      skp file

      posted in Plugins
      josephkim626J
      josephkim626
    • RE: [Plugin] Selection Toys

      For some reason, "Select Coplanar Faces" results some other parallel faces selected that aren't necessarily "Coplanar"?

      posted in Plugins
      josephkim626J
      josephkim626
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