@ntxdave Not that I know of. But it's simple. Create or import a mesh with a high-ish polygon count.
Hover over an icon in the Sculpt Tools toolbar and the name of the tool will appear by the mouse cursor.
Click on "Bulge" and then click on the mesh with the left mouse button.
The mesh will deform, creating a bulge. Press and hold shift and the Bulge tool turns into the "Push" tool, which will
create the opposite effect of pushing into the mesh. The "Smooth" tool is useful for smoothing out the mesh, creating
a uniformity in the polygons. Adjust brush radius and strength in the settings, which is the top button in the toolbar.
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