@unknownuser said:
@wo3dan said:
Is there a correct way for SU to handle flipped components with rotations in DC attributes, better than my (miserable) workaround?
Unfortunately, no. Rotations completely reset the current transformation before applying new ones, so it destroys your flip status. This bug has been recorded for a future fix. So the only workaround is to create a new component where the geometry (or a subcomponent) is flipped.
I have run into this quote often, its very frustrating. If I could have negative rotations, I could have much lighter models for the stuff that I am doing.