sketchucation logo sketchucation
    • Login
    1. Home
    2. IrishSnow35
    3. Topics
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    I
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 7
    • Groups 1

    Topics

    • I

      Are you an animator like me?

      Watching Ignoring Scheduled Pinned Locked Moved Corner Bar
      4
      0 Votes
      4 Posts
      157 Views
      iichiversiiI
      Iv being using sketchup to do animations using characters and so on, not the ideal tool for it but you can view some of my work by looking into my previous posts and my blog, failing to animate in SU iv used my concepts and trying to imply them into an app for mobile devices, currently under preproduction, but because of the lack of quads in designing characters in SU I will need to model them again using either 3D Max, Cinema4D, Blender and so on, iv managed to animate characters using a modified method in SU, I have a short clip in 1 of my posts, but it took me quite a long time to get any progression in animating in SU, I suggest learning a different 3D software like Blender which is designed for animations, I myself haven't learnt blender but I wish I had as SU was the wrong tool, have you done any animations in SU you would like to share?
    • I

      Multiple faces are all ONE face?

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
      18
      0 Votes
      18 Posts
      375 Views
      jgbJ
      @irishsnow35 said: @unknownuser said: Is what you are modeling really 2 million inches long? Well I am modeling Jerusalem, Golgotha and Calvary at the time of Jesus' crucifixion. And I know, I should've started smaller. XD In my experience, I always draw the model in true 1:1 scale, with very few exceptions. Because SU has problems with tiny lines, especially when intersecting 2 curved objects, some people draw at 10X scale, or so. This creates perception problems when using dimensions, or merging different models or from component libraries. So when I encounter a situation where 1:1 scale will create problems, (or did create so I use UNDO a lot!!), I make a component of the problem and make a copy away from the model area. I then scale up that copy outside the bounding box, which does not affect the model. I can then edit or intersect within the copy, and see/make corrections far easier than if I were working at true scale. After the edit I delete the scaled copy.
    • 1 / 1