@unknownuser said:
I don't know what a 'panelize' operation is
http://en.wiki.mcneel.com/default.aspx/McNeel/PanelingCommands.html
@unknownuser said:
I don't know what a 'panelize' operation is
http://en.wiki.mcneel.com/default.aspx/McNeel/PanelingCommands.html
Rick, thank you
ha...skin also has remesh function if ask "it's right connection?"
maybe solution, convert it to curves(using Fredo's plugins...if it divided at segments) for creating polyline, then use skin and remesh
Thanks Mike!
Really nice movie...it's ...ethereality is closer to pixar small movie
))))
again >>Empty mesh initialized. / when i load pgm
and errors in opened console(same)
i attach latest images
i modify as you wrote/but it doesn't work
strange
it's same(can't normally get size of mesh...)
Format; P2 (PGM) Width; 1680 x Height; 1509 Greyscale; 256 levels.
Number of points; 16
Empty mesh initialized.
Mesh altitude range; 100.0
Patch Length X; 23.4485281358547
Patch Width Y; 26.1074792706233
Altitude Step Z; 0.392156862745098
Create group; Yes
Destination layer; Layer0
Error; #<NoMethodError; undefined method `*' for nil;NilClass>
D;/Program Files/gsu6/Plugins/heightfield_gen.rb;196;in `hf_create_points'
D;/Program Files/gsu6/Plugins/heightfield_gen.rb;193;in `upto'
D;/Program Files/gsu6/Plugins/heightfield_gen.rb;193;in `hf_create_points'
D;/Program Files/gsu6/Plugins/heightfield_gen.rb;181;in `upto'
D;/Program Files/gsu6/Plugins/heightfield_gen.rb;181;in `hf_create_points'
D;/Program Files/gsu6/Plugins/heightfield_gen.rb;28;in `hf_gen'
D;/Program Files/gsu6/Plugins/heightfield_gen.rb;324
D;/Program Files/gsu6/Plugins/heightfield_gen.rb;324;in `call'
Didier, thank you
i have such problem with loading pgm(in skp 5):
i attach images
Format; P2 (PGM) Width; 828 x Height; 177 Greyscale; 256 levels.
Number of points; 16
Empty mesh initialized.
Mesh altitude range; 100.0
Patch Length X; 0.0476058993229746
Patch Width Y; 0.223693629205114
Altitude Step Z; 0.392156862745098
Create group; Yes
Destination layer; Layer0
Error; #<NoMethodError; undefined method `*' for nil;NilClass>
(eval);196;in `hf_create_points'
(eval);193;in `upto'
(eval);193;in `hf_create_points'
(eval);181;in `upto'
(eval);181;in `hf_create_points'
(eval);28;in `hf_gen'
(eval);324
(eval);324;in `call'
anybodies know any kind console convertor bmp2ansipgm or raw?
add: i use total commander addition - image lister by ivory
Dale, Highfield-map generator?
maybe through ogl libs
ha...millions... of faces
Why?
example, 1) for rhino: developers "hide" this behavior under rdk command(extractdisplmesh)/anyway scene will be so heavy/ it normally actions at rendering process
2) for cinema4d: realtime engine for showing displ/map in mograph displ.deformer//i think you want such like this

...

you install via this?...
@unknownuser said:
- fry_su will only work on the PRO version of SketchUp
- Given the contents of the proper zip (su_5/fry_su.zip or su_6/fry_su.zip, depending on which version you're using):
- copy fry_su.dll file to <SketchUp folder>\Exporters
- copy fry_su_loader_SU#.rbs and Win32API.so files to <SketchUp folder>\plugins- Start SketchUp, if everything is ok, you should see a FRYRENDER entry under Plugins menu section
Try to activate toolbar from plug-ins menu, fry-menu >> show/hide fry toolbar 

anyway indigo/kerky2008/and little bit luxrender and maxwell are best
holywar joke 
interesting, will have 7 version support of multiple languages?
as http://morepypy.blogspot.com/2008/06/pypy-improvements.html
So Didier developed stl-exporter, so you manage(checking mesh before printing) stl in http://www.materialise.com/materialise/view/en/1248872-MiniMagics.html (free version)... also they have full not-free version(but can request time-trial)
Fred thanks for link, but i haven't see yet.
Software..seems like camera-tracker(3dsmax) and 3dsmax-like bipeds(skeletons)