Posts
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RE: Spaceship (Collaborative Project)
you can fly it then, I'll take my chances with the vacuum of space 
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RE: Rotate Turret and Canon
Why would you want to make it a dynamic component, keyframe animation does it just fine

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RE: SimFonIA Animation Tools (SAT)
I didn't want all the other features I just wanted the BVH Animator feature which is the character animation plugin, a complete waste of β¬60, a plugin I was promised with the hobby version, they won't answer my emails which is part of the licence agreement, customer care is nonexistent, I'd be very surprised if they would acknowledge you in relation to my issue with them.
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RE: Scripts - PolyUnwrapper
I take that as a no then

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RE: Spaceship (Collaborative Project)
An orbital ship which has no landing capabilities, how do people get off the ship without a shuttle

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RE: SimFonIA Animation Tools (SAT)
I'm sorry but this has to be said, I contacted simfonia before buying the hobby licence in relation to the character animation plugin and they told me I would receive the character animation plugin shortly with the hobby version, so I baught the hobby version, a month passed by and I contacted them on a Friday, they mailed me back telling me I would have the plugin by Monday, 2 more months passed by and I mailed them continuelesly about the plugin and they never reply to my emails, now they released the character animation plugin for β¬150, what a shower they are, tell me lies and take β¬60 of my hard earned cash and part of the licence is customer services, answer my emails simfonia, I wouldn't of baught the hobby version if they had told me I had to buy the character animation separately for β¬150, excuse my French but that's taking the piss

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RE: Spaceship (Collaborative Project)
I'll try not to mention it again.Are we adding a shuttle bay to this freak of nature?
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RE: Scripts - PolyUnwrapper
Can this be used with SU by any chance?
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RE: Spaceship (Collaborative Project)
@Marion, I'm currently working on the updated version, iv come up with something which I think your really going to like, I won't have an example up tonight, I'll post tomorrow evening, but I'll explain what I'm doing with it, I took your main body and did a few alterations with the separation sequence in mind, from the first animation you see the front of the main body open as part of the sequence, in the modifications to the up to date model I'm applying a rear and side separation sequence, where the main body partially covers the pod but it is flushed with the pod so it's unnoticed until the separation sequence begins, the separation almost resembles the separation sequence on modern day rockets leaving the atmosphere, It gives a dramatic visual and more realistic seperation sequence I'm sure you will be impressed with what I have done, I won't add the mechanism for the separation until the end but it's a simple mechanism, no moving parts like hydrolics or hinges, simple rockets built into the parts which separate parts of the ship freeing the pod from the ship, bare with me on this, ill post later tomorrow

How many times did I say separation sequence

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RE: Spaceship (Collaborative Project)
that's we're I differ from your work flow, when I'm building something I need to know how it will operate if it has moving parts, the seperation sequence is a good example, once I know what components move and how they move then I move in to the next stage, I usually make the mechanisms at the very end.I'll be working on the design in the next hr and see what I can give you back

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RE: Rotate Turret and Canon
I can do it, do you have keyframe_animation plugin? If so I can give you a step by step tutorial on how to do it, it's very simple once you know how

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RE: Spaceship (Collaborative Project)
@marian said:
[xxl-img:131glbv0]http://fc00.deviantart.net/fs71/i/2012/123/3/7/com_evangelos_class_cruiser_refit_by_galen82-d4yh0q6.jpg[/xxl-img:131glbv0]
[xxl-img:131glbv0]http://fc05.deviantart.net/fs71/i/2012/194/9/e/com_trident_completed_by_galen82-d5762r1.jpg[/xxl-img:131glbv0]
http://galen82.deviantart.com/After much study of these images I think we should use the escape pod hatches used in this concept, I think they are well suited for this concept.
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RE: Spaceship (Collaborative Project)
@marian said:
@iichiversii said:
I'll get working on the pod release mechanism
That's what I'm worried about. I think we should have the shape of the pod finalised before doing that mechanism.
What I should of said was finalise how the separation sequence should be, there is a few changes I want to make to improve the seperation, once that's finalised sds then construct the mechanism, don't worry Marion I won't be putting in too much detail before sds and I'll keep it as low poly as possible

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RE: Spaceship (Collaborative Project)
That's fantastic and the image of the style is exactly the style I'm looking for, I'll get working on the pod release mechanism and see what I can do to it, this ship is coming on nicely

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RE: Spaceship (Collaborative Project)
@unknownuser said:
Yeah but adapt it to this version. We could have the pod attached to the front and the front with the pod attached to the rest. So front could detach with the pod on and without.
Im finding it hard to understand what you mean by this, can you explain in more detail, I dont want to do any work until I fully understand what you mean

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RE: Spaceship (Collaborative Project)
Can't view the model until later on, what is is? Is it a shorter version of mine?
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RE: Spaceship (Collaborative Project)
So is this idea approved then?
I wouldn't redo the design just yet, remember If we go with this I still need to do more work on it.