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    • RE: Hypershot Renders

      It has no displacement, but with a workaround clipmapping and artificial lighting can be achieved. After MANY days of search and trial and errors i discovered a way to do it. If you want to get the effects, you have to do the following things:

      Clip mapping: Import your .png or .tiff image (for example, a person) in sketchup. It has to have a transparent background. Open it in hypershot. Double click in the material (person) and select both "Texture Modulate" and "Shadow Modulate". Now change it's Diffuse and Specular to pure white. To finish select ANOTHER environment illumination. When you change to another illumination the scene refreshes and the shadow is no more square.

      Artificial Lighting: Double click in the material you want to become emitter. I'll give you an HDRI image. Browse that texture in the material dialog. Now your material emmits light. You can change it's power and color in the diffuse channel, the power are the Lum.

      Hope to have been helpful 😉 . Ibon


      HDRI Emitter.rar

      posted in Gallery
      ibonI
      ibon
    • RE: Lego & Hypershot

      And last 2


      http://img185.imageshack.us/img185/9965/64041932iw1.th.jpg


      http://img170.imageshack.us/img170/9150/50363343ls0.th.jpg

      posted in Gallery
      ibonI
      ibon
    • RE: Lego & Hypershot

      Another one...


      http://img187.imageshack.us/img187/7282/52716171uw3.th.jpg

      ...I love Star Wars

      posted in Gallery
      ibonI
      ibon
    • RE: Lego & Hypershot

      Yes, it opens skp files directly. I'm using Hypershot Pro v1.5. Here´s the demo:

      http://www.bunkspeed.com/hypershot/demo/

      posted in Gallery
      ibonI
      ibon
    • RE: Lego & Hypershot

      Thanks Adam!

      Here's Hypershot homepage.
      http://www.bunkspeed.com/hypershot/index.html

      They were renderes in 3-5 minutes with my portable computer (Intel core 2 duo, 2 cores of 2200 Mhz, 2Gb Ram & 512 mb nvidia videocard). You only have to import the sketchup model, assign plastic material to some things and glass material to others. Then, tweak some things in plastics (Roughness 0.1 & Ior 1.5) and Ior in glass (2). Thats all

      posted in Gallery
      ibonI
      ibon
    • Lego & Hypershot

      Here there are some quick renders made with some lego models taken from warehouse and the amazing Hypershot renderer:


      http://img167.imageshack.us/img167/1123/32052165ik3.th.jpg


      http://img301.imageshack.us/img301/2136/47932266mf1.th.jpg


      http://img301.imageshack.us/img301/2950/39329136ya9.th.jpg

      posted in Gallery
      ibonI
      ibon
    • RE: Prices

      What can I say putnik... Many many thanks for such a detailed response. Now thanks to you and everyone that has written in this topic i'm closer to real world 😉 .

      I know that the world of archviz is very hard and i don't want to do that work full time. In the future i want to be an architect, but for now, as i've been offered an small work as illustrator i look for advice in you, and you have been really helpfull. So, thanks again!

      posted in Corner Bar
      ibonI
      ibon
    • RE: Prices

      Thanks Scott for so good advices. I see that you have a lot of experience in the world of visualizations, and it encourages me to do this question to you. It may seem a silly question, but how did you started?
      I mean, how did you made your first clients? you made your 4dvisual web (in which its an outstanding work certainly) and you announced it somewhere somehow?

      Many thanks

      posted in Corner Bar
      ibonI
      ibon
    • RE: 20 ruby's you can't live without

      I use very much 45ºShadows plugin for elevations, it's very fast and you don't have to move shadows and sun for each view 😉

      posted in Developers' Forum
      ibonI
      ibon
    • RE: Prices

      Hi anglaret. Ok, so it would cost 150€ per view but i would have to add more environment and entourage. Many thanks! 👍

      And do you know how much images do clients usually buy?

      posted in Corner Bar
      ibonI
      ibon
    • RE: Prices

      Hello remus, watkins, toxicvoxel, Gaieus and solo.
      Thanks for your answers and thanks for imply yourselves so much. I'm studying last years of architecture and so i have to pay school (a lot of money) and the rent (about 400€/month). I have been an sketchup teacher in an acadamy for some time, but i don't have any degree.

      Last year my school teacher ask me to work with him at his study, and i'm afraid he's going to pay me very little for very much hours of work. I know it has to be that way for now, but if i was wondering if i want to work for other studies in the future when i finish the career how much do i have to ask for my work (sorry for my english).

      So i see that you know a lot about that, and now i am less lost thanks to you. I make a lot of renders for school, and it's good to know that maybe sometime i would earn some money for this kind of work that i love so much.

      This is an example of work for school. It's part of a bigger project rendered with maxwell's multilight (15 hours cook). Thanks to you now i know that it's more expensive than 100€. Though it does not seem it's very important for me to know that, thanks again.


      http://img172.imageshack.us/img172/771/01zf6.th.jpg


      http://img397.imageshack.us/img397/966/02ef9.th.jpg


      http://img135.imageshack.us/img135/3962/03fz1.th.jpg


      http://img397.imageshack.us/img397/7936/04th0.th.jpg

      posted in Corner Bar
      ibonI
      ibon
    • RE: Bubble Theater

      Excellent work, jannleo!
      👍 i like the design very much. You say you have done with soapskin, but how have you done the interior structure? and the frames of the cristal bubles?

      Lines to cylinders or something like that?

      posted in Gallery
      ibonI
      ibon
    • RE: Prices

      Thanks for your response, remus. But for example, if i work 10 hours and i want to sell that render...

      (10 hours) X (10€/hour)= 100€

      Am I being ambicious? 😄

      or are they stoling me money? 😮

      posted in Corner Bar
      ibonI
      ibon
    • Prices

      Hi everyone! I have read Carlsen's topic (http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=12144) and i have a similar case.
      I'm going to start working for an architecture study in Spain making renders and all kind of visualizations for them. I have no idea of how much do i have to earn for each render.

      I usually work for about 5- 10 hours on a Sketchup model and another 1-5 hours rendering in Maxwell.

      For example:

      http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=12057

      Many thanks to everyone for your help! 😉

      posted in Corner Bar
      ibonI
      ibon
    • RE: Sundown at Train Station

      Yes, that would be a solution... good idea 👍

      posted in Gallery
      ibonI
      ibon
    • RE: Sundown at Train Station

      From the other side...


      http://img520.imageshack.us/img520/9689/moduloinicialfilteredgn8.th.jpg

      Thanks jason and Daniel. The problem is that i set the shadows in SketchUp and when i render it in Maxwell everything goes ok, but is i want to change the sun inside maxwell without exporting the model again its quite confusing, i cant see the shadows in real time.

      The project isn't really a train station, is a building that leads you to the subway that leads to the real station that is at the other side of the train tracks.

      posted in Gallery
      ibonI
      ibon
    • RE: Sundown at Train Station

      Thanks for your words, Plot Paris. In my defense i have to say that it was designed earlier, it's vased on Tadeo Ando's work 😄 . But herzog & de meuron's stadium is one of the greatest buildings i've ever seen, i love it

      posted in Gallery
      ibonI
      ibon
    • Sundown at Train Station

      Made in sketchup an rendered in maxwell directly without touching anything. I don´t know anything about maxwell, but its sky presets are very nice! Does anyone know how to set the sun in maxwell? I can´t see any shadow in viewport, so it's not as intuitive as sketchup. Thanks!


      http://img204.imageshack.us/img204/3360/amanecercongente2filterto0.th.jpg

      posted in Gallery
      ibonI
      ibon
    • RE: Lofthaus

      could you explain a little about the PS postwork please? 😒

      This style is awesome, it would help a lot for my university presentations to be able to do something similar...

      Many thanks!

      posted in Gallery
      ibonI
      ibon
    • RE: Render Line Script?

      Solo you're a Podium master... I can't believe it's rendered with that engine 😲
      Has the roof some kind of displacement? and where have you achieved those excellent plants?

      Once again: Excellent render!!! 👍

      posted in Developers' Forum
      ibonI
      ibon
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