It has no displacement, but with a workaround clipmapping and artificial lighting can be achieved. After MANY days of search and trial and errors i discovered a way to do it. If you want to get the effects, you have to do the following things:
Clip mapping: Import your .png or .tiff image (for example, a person) in sketchup. It has to have a transparent background. Open it in hypershot. Double click in the material (person) and select both "Texture Modulate" and "Shadow Modulate". Now change it's Diffuse and Specular to pure white. To finish select ANOTHER environment illumination. When you change to another illumination the scene refreshes and the shadow is no more square.
Artificial Lighting: Double click in the material you want to become emitter. I'll give you an HDRI image. Browse that texture in the material dialog. Now your material emmits light. You can change it's power and color in the diffuse channel, the power are the Lum.
Hope to have been helpful . Ibon