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RE: [Plugin] Honeycomber
Thank you, TIG, the problem has been solved, thanks again
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RE: [Plugin] Honeycomber
@guanjin said:
@tig said:
It's an Extension...
You must activate it [once] from the Window > Preferences dialog.
Once activated it has a toolbar activated from View > ToolBars.
Its menu item is then also found under the 'Tools' menu.
Thank you, tig, you can
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RE: [Plugin] Honeycomber
@tig said:
It's an Extension...
You must activate it [once] from the Window > Preferences dialog.
Once activated it has a toolbar activated from View > ToolBars.
Its menu item is then also found under the 'Tools' menu.
View --- the window did not
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RE: [Plugin] Honeycomber
After installation, can not find the location of the plug-in, the menu does not show
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RE: [Plugin] Edges/Construction Lines Converter V1.3
Right-click to select the color, no response
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RE: [Plugin] Edges/Construction Lines Converter V1.3
Right-click to select the color point of the blank, invalid
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RE: [Plugin] bim-tools 0.13.4(june 22, 2015)
@guanjin said:
Thank you,China
,I do not see video -
RE: [Plugin] bim-tools 0.13.4(june 22, 2015)
@brewsky said:
Today "officially" posted the new version I have been working on.
See the first post...Still need to fix bugs(infinite loops/too much overhead etc.)
Also have to improve on the webdialog temp files.
And IFC support...But I'm getting there!
Cheers,
JanOpen the tool always show this, do not know how to use
No BIM-Tools entities selected -
RE: [Plugin] Profile Builder Free Edition
Unfortunately, there is no Chinese version,If there is a certain popular!!
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RE: [Plugin] TextureRandomizer
Thank you TIG: I see a positive paste material must be flipped faces
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RE: [Plugin] TextureRandomizer
@guanjin said:
@tig said:
Can you provide a simpler example.
[Reread my previous post about 'reversed' faces]
Unless you have a face selected that has a front-material with a texture the tool won't run.
I can't see exactly what you are doing to get nothing happening...
Regarding the rotation - remember that there is no way of knowing a textures current rotation - so any rotation you apply is relative to its current transformation, it is not 'absolute' - so rotating a texture by 45 then by 45 later is equivalent to one rotation of 90; you do not set the texture's rotation to 45, rather you change it by 45 degrees. [also remember that positive angles rotate counter-clockwise, negative angles clockwise]Chose not 2D plane, sliding into the entity can
2D plane can not use this tool. -
RE: [Plugin] TextureRandomizer
@tig said:
Can you provide a simpler example.
[Reread my previous post about 'reversed' faces]
Unless you have a face selected that has a front-material with a texture the tool won't run.
I can't see exactly what you are doing to get nothing happening...
Regarding the rotation - remember that there is no way of knowing a textures current rotation - so any rotation you apply is relative to its current transformation, it is not 'absolute' - so rotating a texture by 45 then by 45 later is equivalent to one rotation of 90; you do not set the texture's rotation to 45, rather you change it by 45 degrees. [also remember that positive angles rotate counter-clockwise, negative angles clockwise]2D plane can not use this tool.
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RE: [Plugin] TextureRandomizer
@tig said:
TIP: Using the same value for the 'max' AND 'min' settings will make that change with no randomization, e.g. set UXmax=1 and UXmin=1 will jump all of the selected faces' textures across by +1 unit.
The plane can not be adjusted, the tool does not work