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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Recent Best Controversial
    • RE: [Plugin] ToolbarBuilder

      can't save to Toolbars folder

      ToolbarBuilder callback ; save
      Error; #<NameError; undefined local variable or method `d' for #<Smustard;;ToolbarBuilder;0xb369--->>
      C;/Program Files (x86)/Google/Google SketchUp 8/Plugins/ToolbarBuilderPro.rb;283;in `write_file'
      C;/Program Files (x86)/Google/Google SketchUp 8/Plugins/ToolbarBuilderPro.rb;258;in `create_html'
      C;/Program Files (x86)/Google/Google SketchUp 8/Plugins/ToolbarBuilderPro.rb;283;in `call'
      C;/Program Files (x86)/Google/Google SketchUp 8/Plugins/ToolbarBuilderPro.rb;283
      
      
      posted in Plugins
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    • RE: [Plugin] ToolbarBuilder

      Having trouble saving in the new version. I did a clean install of the new sketchup, upgraded to IE 10, turned off all firewalls and made sure the folders all have full read/write. The new version also does not show ordinary sketchup commands.

      posted in Plugins
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    • RE: [Plugin] LaunchUp – A Quick Launcher for SketchUp

      oh man i was wondering why that was happening! Thanks for the update

      posted in Plugins
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    • RE: [Plugin] Mirror

      Thanks for showing where to comment out, I was blowing it up dissecting it!

      posted in Plugins
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    • RE: [Plugin] Mirror

      is there a way to turn off the prompt at the end of the command, so it never erases original geometry?

      posted in Plugins
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    • RE: [Plugin] ToolbarBuilder

      ah that did it! thanks

      posted in Plugins
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    • RE: [Plugin] ToolbarBuilder

      pressing the save button does nothing for me πŸ˜•

      posted in Plugins
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    • RE: [Plugin] ToolbarBuilder

      this is great, i've had so many problems with skp 'remembering' my tool positions. the toolbar nightmare is over! looking forward to the updates - maybe consider an "add spacer" so tools can be grouped visually. thanks rick

      posted in Plugins
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    • RE: Let's have a Hardware speed test for SU

      Any way someone can post an updated file or ruby for benchmarking SKP8? I'm building a new rig and want to benchmark my applications. I have a quadro 5000 and will be picking up a keplar 6xx series to compare photoshop, 3ds max, and skp. I know SKP isn't gpu based and works 1 core on the geometry, but I'm interested in comparing the hardware anyhow.

      posted in Hardware
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    • RE: [Plugin] Transformation Inspector

      Thanks TT - I'd grown so used to the Maya channel box that I was making dyna-components that do this - cept I had to make one for every object! 😒 This is so useful.
      I'd love to see units incorporated and that slick java UI you do. Some sort of mini-icon for the rows might be helpful, too.

      this is the maya channel box

      http://i.imgur.com/wTUhE.png

      posted in Plugins
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    • RE: [Plugin] Edge Tools

      Ill have to look when I get home. I installed fredos multi directory at the time, and since it wasnt working I installed it back to root plug folder.. Maybe it is the division of the lib in different directories

      posted in Plugins
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    • RE: [Plugin] Edge Tools

      Hi, I updated to ttLib 2.6 and the new edge tool and it no longer gives me thr heads up display or red circles 😞

      posted in Plugins
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    • RE: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

      ya the glue trick was inconsistent for me- every object has be a component right?

      posted in Plugins
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    • RE: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

      oh - when faces occupy the same plane, sketchup chooses which will show. In ortho / parallel projection, it will choose one, and when you rotate around it will kind of glitch out and switch between what faces occupy the plane. I found a solution on here to use the glue function to help - but the results were unreliable. I believe draw order control would only be relevant / work in 2d. . I see hatch faces makes actual vector lines, which will always show through on the plane, but if faces use different textures or materials it will present a problem.

      This openGL command may be a start - not sure how it plays out in ruby. - Apparently you can set a depthBuffer, as well.

      The following call will turn off depth testing causing objects to be drawn in the order created. This will in effect cause objects to draw back to front.
      
      glDepthFunc(GL_NEVER);      // Ignore depth values (Z) to cause drawing bottom to top
      
      Be sure you do not call this;
      
      glEnable (GL_DEPTH_TEST);   // Enables Depth Testing
      
      
      
      posted in Plugins
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    • RE: [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

      wish someone could figure out DRAW ORDER for sketchup's open gl, it would be perfect for this, so you don't have to cut out everyshape, but just tuck hatches below another. Open GL has draw order, Autocad is 3d and has draw order.

      posted in Plugins
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    • RE: Toggle Break Edges

      I've been using TIGs plug for a while now. By limited drafting features I am mainly referring to working with facetted curves, no draw order control (acad hatch). Basically I'm mostly doing 2d these days so I feel I should be using a 2d package instead of a 3d package with a lot of work arounds. The only other vector program I know of with auto intersect paths is macromedia flash! Any other applications ?

      posted in SketchUp Discussions
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    • Toggle Break Edges

      SKP 7 introduced one of my favorite features ever- automatic breaking of intersecting lines. This is amazing for drafting, however sketchup largely falls short on the 2d front. Is anyone aware of another drafting program that automatically intersects overlapping lines? Much appreciated,

      posted in SketchUp Discussions sketchup
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    • RE: Draw order

      This would also be very useful to me. I often work graphically in 2D before moving to 3d. Sketchup 'picks' one plane to draw when in ortho mode, and does not mix them. Isn't this an open gl parameter you can define? Is there a command that could send faces to "back" when occupying the same plane?

      posted in Newbie Forum
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    • Export true curves?

      If skp recognizes circles, arcs, and such in entity info....and data to edit curves is also retained when using fredo's bezier.. could it be possible for a ruby to scrape this data and export true 2d data, preserving control points? Closest I have is 3d dwg export of arc and circle....
      if this is impossible can someone rec a 2d cad that is close skp's level of intuitive drafting? I enjoy 2d drafting in skp a great deal , but lack of splines is making production difficult

      posted in Plugins
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    • RE: Toolbar Customisation

      +1 on UI additions
      SKP should implement workspaces that can be saved. I've managed by using my second monitor as a 'junkyard' of plugins and dialogue boxes, however they never save their locations, which has always caused me to waste time rearranging on every startup.

      posted in Plugins
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