@rickw said:
Another thing I'm considering is a SceneGroupReader. It would be a view-only interface (no drag/drop or organization tools) that would provide just the collapsible groups and click-to-select scenes. It would be offered with the organization set and as a free standalone. Thoughts?
Maybe this would be useful for someone... my boss could use it when showing a model with tons of tabs to a client in my absence. I wouldn't want to limit anyone's options. But for me, it would be useless.
I would go for the 'pro' scene organizer/exporter version... call it "SceneMaster" or "SceneMonster" if you like - meaning I want two tabs in the dialog at the top... one to use the scene exporter tool, the other to use the scene organizer/viewer tool.
some clarification questions.... can I drag and drop more than one scene at a time into a group? this is key!!!! (I didn't see you do that in your video demo)
If I'm in one file and have 30 different scenes, and I don't want them all, but want to export and bring in scenes 3-6, 10-15, 17, and 24 into a DIFFERENT MODEL... can I do that with your tool?
Can I use your organizer to, say, remove the check from the 'remember hidden geometry' box to a select group of scenes all at once? KEY FEATURE!!! I see this as a drop-down dialog box under the 'group' title... and it applies that set of check box settings to each scene in the group.
Can I auto-batch-rename all the scenes within a group easily? I type in "Exterior_#" and it renames all the scenes in the "Exterior" group to Exterior_1, Exterior_2, Exterior_3... etc.
Can I assign a color to a group of scenes? So that the Group one's tabs can all be red, and group two's tabs can all be blue, etc? (this could be randomly generated colors for the groups if you want - but it's easier to see a color than read a name sometimes)
Can I select a group and just loop the animation or just export the animation for that group only? This is another Key wish/feature!!!
I assume if you open a model with a hundred scenes in it, you've accounted for dynamically adjusting your dialog to fit them all into that dialog on the same screen... right? Also, I assume your tool automatically loads all the existing scenes into it, not just the ones created after opening the dialog.