Here some later happy Easter greetings to the friends of SketchyPhysics. Have a little too much tested and tasted the "Easter water"... Also a thank you to Anton for the important improvements to the plugin. One can already produce a lot of funny things with it without too much bugsplats. The video is a salute to my 2 week old granddaughter Matilda.
Posts made by faust07
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RE: SP Waves
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RE: Semi(auto) matic output to collada files
Export tested with a simple example - Bug Splat after export of 2 DAE-files ... The script is in the table. Have no idea. I am a beginner in programming... Export tests in the SKP or image data format works well in this way. Sorry ...
The better way is perhaps an enhanced Sketchy Physics Replay Collada export function. I recommend Anton S. for this.
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RE: [PLUGIN] Flowify v1.1.0 (updated 150327)
The demonstrations and examples are impressive and inspiring. This offers completely new possibilities to deform objects specifically and flowing. "Fredo6_FredoScale Radial Bending" on the next level.
Will test it under SU8. -
RE: SP Waves
Your new script runs great! Haven't seen your full post this morning. Don't know why. Thank you so much! Now I can implement camera paths or walking lines for moving objects without conflicts.
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RE: SP Waves
Many thanks for the quick response! Meanwhile I had already found the small screws to adjust the parameters. The problem of the influence of other free geometry during physics simulation remains. Here the intermediate state of my Easter physics experimental scene:
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RE: Flatten and Rename/renumber scenes Plugin for Sketchup 2015
I will not slow your enthusiasm, but I think TIG has a plugin for it: CADup V1.2a. Whether it is suitable for the newer versions of SketchUp, don't know ...
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RE: SP Waves
Hi, Anton. A small request: Is there a way to change your script so that other non grouped entities (lines, curves, faces) in the model are not influenced? One possibility might be to put the geometry of the wave surface on a specific layer and to drive only these. When attempting camera paths (curves, polylines) to use in the wave model, these are extremely manipulated and broken after the start. Thanks in advance!
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RE: Random or Scatter Plugin?
Experiment with indigo renderer (focal point, aperture).
Motion blur with copies and different transparency.
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RE: Random or Scatter Plugin?
Here a quick nail emitter. You have to install SketchyPhysics before. Not a new thing but always funny. Pause Physics on the desired position an save the SketchUp file as a copy an you will get the pile of nail.
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RE: SP Waves
Hi Anton. Here's a quick question, I have reduced the water surface to an almost realistic size. The bowl is about 1 m in diameter. How can I change amplitude, wavelength and speed of the waves so that it fits again. Thanks in advance!
Yet another problem: "drops" of about 2.5 cm in diameter do not work in the normal setting worldscale 9.0 as an emitter. Here I have to reduce the worldscale to 7.0. Is this normal?
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RE: Plug-In Request: Make Model BSP Compatible.
So, I agree 100%. The implementation in Physics would be a big step. As a plugin to prepare concave models for physics it would be very useful.
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RE: [Plugin] Component Comparison
Could be Faces To Components by HDPV (S4U - Huynh Duong Phuong Vi)...
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RE: SP Waves
increase wave travel distance and reflection on objects would be great...
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RE: SP Waves
This is a script to export every frame directly within the run of a SketchyPhysics simulation. So emitters or Antons water waves can be exported correct (without a screen recorder). Put the code into the scripted feeld of one object (group) in the model. The simulation should be tested before, the export slows it dramatic down. The directory for the image files must be created before too. Instead of "d:/SPh_Temp/" You can create a directory of your choise. In the script, the directory and the image parameters can be changed.
Sorry, do not know how to post code correctly. The middle two lines should be one in the script:ontick{
Sketchup.active_model.active_view.write_image("d:/SPh_Temp/frame_%06d.jpg" % frame,1920,1080,true,0.8)
}Run the simulation and you should find every frame as jpg file in the directory.
example Video:
http://youtu.be/uzp5MvY4QQI -
RE: SP Waves
Time consuming but funny. Thanks Anton! Have used an old script of C. Phillips to export SKP-files of every frame and rendered each single file in Twilight. (http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=32965%26amp;p=292060%26amp;hilit=export+script#p292595)
Does anyone know a batch processing method to render many SKP-files with Twilight? It would save much time.
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RE: Scene Transitions with Animations
Forum author Mr. K. has implemented a script into a cube that allows the simultaneous run of a physics simulation and scene transition.
Here is a test video example: http://www.youtube.com/watch?v=-FefrAAGfpU
With proper adjustment of the scenes and the transition rate in the script, the simulation can run very smart.
Link to the post with the scripted cube: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=36109%26amp;p=345444%26amp;hilit=scene+in+physics#p318368 -
RE: SP Waves
Have tested the wave model. It works really great. Even the extension of the water surface is very easy to implement by copying the triangular faces. It would be cool, if the triggering of the waves would also work in contact with falling objects. But have no idea of Rubi-programming ... Unfortunately, storing and outputting the animation with Replay does not work. Terminates after 17 frames. Would love to do an animation test with water reflection and waves with the Twilight renderer.
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RE: HISTORY IN 3D
Gigantic work. Impressive result. What is the goal your team intended with the model?