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    Recent Best Controversial
    • RE: A gentle breeze & a relaxed flight - Sph WIP

      @ ntxdave: Thank You! The plane is completely modelled in SketchUp with SketchyPhysics (plugin).

      And here is a short solution for a path following plane. I think it is a bit complicated and that there are simplier solutions for a calculation of the direction vector. If anyone has ideas ... I'd like to replace the forward flying cube and the LookAt function by a Rubi-formula in the script of the plane.
      The model is a simple double-decker from the warehouse without Physics. I have it relatively heavily rebuilt and have added physical properties. The scripts are used from earlier SketchyPhysics posts about camera curves and path following object by Mr.K. and other authors and are also slightly modified.


      simple SketchUp


      my attempt


      how it works

      posted in SketchyPhysics
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      faust07
    • RE: A gentle breeze & a relaxed flight - Sph WIP

      After the first test flight comes now the first start ... Despite some obstacles that seems to work quite well.


      bump


      oil barrels


      first start

      posted in SketchyPhysics
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      faust07
    • A gentle breeze & a relaxed flight - Sph WIP

      My goal is to test in a small rural "world" different ways of animation with SketchyPhysics
      and to knit a short story. Started with experiments on Physics-waves of Anton S., further
      experiments were carried out with emitters - as an example of chimney smoke, which could not be recorded normally (except with screen recorders). I start the post with a new test with the aim of reproduce a moving water surface.
      The relaxed flight missing a bit of content. This should, just like the environment model,
      develop a little further.
      The tests are carried out even with SketchUp Pro 8, SketchyPhysics 3.5.6 and Twilight renderer v.1.5.4, as these plugins converge very round. Later I hope to be able to transfer the whole thing to a current SketchUp version and to MS-Physics.
      If anyone has ideas on content for the story or for Physics tests, then post it here.
      Here is a first short flight over the lake. Since only files can be appended with a maximum
      size of 2 MB, the videos are heavily compressed and scaled down.


      Test Stones & Orca


      Test reflection, waves


      first short flight

      posted in SketchyPhysics
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      faust07
    • RE: [REQ] Fragmenting script

      As pilou mentioned - SketchyPhysics - with unexpected results... not really for natural stonewalls. But it's worth to try...


      Splittest 2 - unexpected

      posted in Plugins
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      faust07
    • RE: 2400 year old tricycle

      I could take on the assignment of physical properties with SketchyPhysics. I would suggest the use of a type inverse kinematics. The tricycle follows a path and all movements lead to the driver from it. The whole thing could then be followed in a WIP under SketchyPhysics.

      posted in Gallery
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      faust07
    • RE: SP Waves

      Here some later happy Easter greetings to the friends of SketchyPhysics. Have a little too much tested and tasted the "Easter water"... Also a thank you to Anton for the important improvements to the plugin. One can already produce a lot of funny things with it without too much bugsplats. The video is a salute to my 2 week old granddaughter Matilda. β˜€


      Matilda Welcome Easter Greetings

      posted in SketchyPhysics
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      faust07
    • RE: Semi(auto) matic output to collada files

      Export tested with a simple example - Bug Splat after export of 2 DAE-files ... The script is in the table. Have no idea. I am a beginner in programming... Export tests in the SKP or image data format works well in this way. Sorry ...
      The better way is perhaps an enhanced Sketchy Physics Replay Collada export function. I recommend Anton S. for this.


      .dae direct export test

      posted in SketchyPhysics
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      faust07
    • RE: [PLUGIN] Flowify v1.1.0 (updated 150327)

      The demonstrations and examples are impressive and inspiring. This offers completely new possibilities to deform objects specifically and flowing. "Fredo6_FredoScale Radial Bending" on the next level. πŸ‘
      Will test it under SU8.

      posted in Plugins
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      faust07
    • RE: SP Waves

      Your new script runs great! Haven't seen your full post this morning. Don't know why. Thank you so much! Now I can implement camera paths or walking lines for moving objects without conflicts. πŸ‘

      posted in SketchyPhysics
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      faust07
    • RE: [REQUEST] Simple bone structure

      bones ... πŸ˜‰
      Sketchy Physics models from 3D-warehouse


      "Physics-bones" from 3D-warehouse


      walking model

      posted in Plugins
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      faust07
    • RE: SP Waves

      Many thanks for the quick response! Meanwhile I had already found the small screws to adjust the parameters. The problem of the influence of other free geometry during physics simulation remains. Here the intermediate state of my Easter physics experimental scene:


      Easter wave test


      Frame 45 wave test

      posted in SketchyPhysics
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      faust07
    • RE: Flatten and Rename/renumber scenes Plugin for Sketchup 2015

      I will not slow your enthusiasm, but I think TIG has a plugin for it: CADup V1.2a. Whether it is suitable for the newer versions of SketchUp, don't know ...

      posted in Plugins
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      faust07
    • RE: SP Waves

      Hi, Anton. A small request: Is there a way to change your script so that other non grouped entities (lines, curves, faces) in the model are not influenced? One possibility might be to put the geometry of the wave surface on a specific layer and to drive only these. When attempting camera paths (curves, polylines) to use in the wave model, these are extremely manipulated and broken after the start. Thanks in advance!

      posted in SketchyPhysics
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      faust07
    • RE: Random or Scatter Plugin?

      Experiment with indigo renderer (focal point, aperture).
      Motion blur with copies and different transparency.


      Nails render test indigo

      posted in Plugins
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      faust07
    • RE: Random or Scatter Plugin?

      Could not resist - SketchyPhysics & Twilight.


      Nails_SUp-TWL-CP-hinzu30.jpg

      posted in Plugins
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      faust07
    • RE: Random or Scatter Plugin?

      Here a quick nail emitter. You have to install SketchyPhysics before. Not a new thing but always funny. Pause Physics on the desired position an save the SketchUp file as a copy an you will get the pile of nail.


      example nail emitter


      nail emitter

      posted in Plugins
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      faust07
    • RE: SP Waves

      Hi Anton. Here's a quick question, I have reduced the water surface to an almost realistic size. The bowl is about 1 m in diameter. How can I change amplitude, wavelength and speed of the waves so that it fits again. Thanks in advance!
      Yet another problem: "drops" of about 2.5 cm in diameter do not work in the normal setting worldscale 9.0 as an emitter. Here I have to reduce the worldscale to 7.0. Is this normal?


      wave test

      posted in SketchyPhysics
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      faust07
    • RE: Plug-In Request: Make Model BSP Compatible.

      So, I agree 100%. The implementation in Physics would be a big step. As a plugin to prepare concave models for physics it would be very useful. πŸ‘

      posted in Plugins
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      faust07
    • RE: [Plugin] Component Comparison

      Could be Faces To Components by HDPV (S4U - Huynh Duong Phuong Vi)...

      posted in Plugins
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      faust07
    • RE: SP Waves

      increase wave travel distance and reflection on objects would be great... πŸ˜„ πŸ‘

      posted in SketchyPhysics
      F
      faust07
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