@unknownuser said:
And why not used the Unfold Sketchup tool itself? π
Flattery by Jim Foltz
Iv tried that technic before, unfortunately that doesn't work so well as sometimes the mesh unfolds ontop of another mesh, I briefly remember someone posting something similar in the past, and i myself taught there would be a way to flatten your model in sketchup so to prepare a texture for unwrapping around the model before it was flattened, but that just doesn't happen in sketchup, I'm currently learning uv mapping for game dev models using roadkill and although it was confusing at first I am making fast progress, I also just downloaded sketchuv today at a very low price may I add and looking forward in learning this impressive tool, and both sketchuv and roadkill can work in conjunction with eachother, hope this helps but that's the route I'm taking with UV mapping at the moment π