I will try to scale the model as you suggest, to avoid the little artifacts.
I'm grateful to Cotty for his help, and I really appreciate it, but I tried working on the whole column because it gives me a Solid model. If I use the 1 sector method, I don't get a solid (tried with the .skp file Cotty uploaded). I need a solid because the model may be exported to Autocad file format.
Also, I was using Curviloft's create loft junctions following a path to create the column by joining the 2 circles along the middle line(top circle has a smaller radius than the bottom one), but I can achieve the result using Follow Me tool, also.
Since I don't know how to work with Autocad, nor do I have it, is it ok to export to it an object that is not a solid, object that might actually be created in stone or wood? It has to be in Autocad format since the manufacture team that is executing it doesn't work with Sketchup.
Posts
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RE: Push/pull on a surface
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RE: Push/pull on a surface
Thank you guys for your answers, I tried to reproduce the column using your method, but another problem arises: when I intersect and then delete the details, the geometry is getting screwed up. I attach a pic and the skp file.
Am I not doing something right from the beginning? The steps I followed are these:- create column using Curviloft plugin
- create the 3d cilinder detail using Follow Me tool
- Rotate-Copy the cilinder onto the column
- intersect
And when I try to delete the exterior cilinder parts from the column, the geometry problem occurs
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RE: Push/pull on a surface
May I ask you how did you managed to push the detail in that component? What tools did you used?
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Push/pull on a surface
Hi,
I'm having a bad time trying to create some details on a column. It's a curved surface. I used Joint Push/Pull by fredo6 but it doesn't help me. I'm trying to push the red marked details inside the column a little. Here's a picture and the .skp file.Is there any way I could do it?
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RE: Relative location of a bezier curve
Thank you both!
@dave r said:
Edit: I just zipped this out in SketchUp but if I were doing it for a job, I would do the dimensioning in LayOut.
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Relative location of a bezier curve
Hi,
I have a quick question for you guys: I'm using BZ_Toolbar->Classic Bezier Curve extension to draw curves representing alleys, for example. How can I dimension the relative location of the curve (points?), so the execution team knows exactly how to do it? Basically, let's take an example I found:I want my bezier curve to be represented in the detailed plan just like the purple one in the above image. How can that be done in Sketchup?
Also, is there a way to automatically add a scale like the one in the pictures (up-right scale: 1,2,3,4,5,10,15m)? Perhaps a plugin or something? -
RE: Help with Sandbox Tools
Pilou, thank you for the help you provided, but unfortunately I don't speak french and wasn't able to understand a lot from Didier's guide, or from the french subforum.
Are you kind enough to make a video out of Didier's guide, if I don't ask too much? Or maybe using the Boolean method which I didn't quite understood what you mean by that.
Also I would like to know how can you intersect 2 roads that have different width, and they intersect up on a hill, for example. Your help is much appreciated, thanks again. -
Help with Sandbox Tools
I've followed some interesting tutorials using the SandBox tool and I come across a paid plugin (I'm using a free version of it which has limitations), a paid plugin that does some very cool stuff with just a few mouse clicks. I'm talking about Instant Road plugin from Vali Architect. What I'm asking is how the heck is that plugin doing its job? for about 3 days I'm playing with the SandBox tools and can't get the same result as when I'm using the plugin.
Here's a pic of what I'm trying to accomplishBasically: how can I create that type of road without using that plugin? The plugin's subscription fee is expensive for me, so I have to find a way to work without it.
Or maybe you have knowledge of other plugin that does the same thing?Thank you.