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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    • Sketchup Shadows and lightmaps

      Hi guys,

      I am making a game and I would like to lightmap my scene. I know light-up is already out there but I cannot afforc that. I was wondering if I could either us a plugin or get sketchup to export it's shadows as lightmaps.

      Thanks for your help,

      posted in SketchUp Discussions sketchup
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      dandyman
    • Commercial use for free version of sketchup

      Hi guys,

      I'm making a game and we want it to go commercial. My favourite modelling software is Google Sketchup. However I cannot afford to buy pro. Can I make models to go in my game which will be sold? The models will not be sold individually but will be sold as part of the game. Can I do this under the Terms of Service?

      Thankyou in advance.

      posted in SketchUp Discussions sketchup
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      dandyman
    • RE: KMZ > FBX > B3D export - lost testures [split OT]

      Yes this is the case I have also tried using this for export to .x:
      http://sketchuptips.blogspot.com/2009/01/wavefront-obj-exporter-with-materials.html

      posted in Extensions & Applications Discussions
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      dandyman
    • RE: KMZ > FBX > B3D export - lost testures [split OT]

      I found out on the realmk crafter forum that they needed to be uv mapped. The texures, when I import them into realm crafter just don't show up (I just get the mesh). When I export it I use the export 3D model and epxort it into .kmz. I then unzip that and get the .dae and the textures out. and put them in a folder that exports it into realm crafter. So the textures I use need to be uv mapped onto the model. I don not see any textures in fragmotion (the thing I use for converting the .fbx file).

      posted in Extensions & Applications Discussions
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      dandyman
    • RE: KMZ > FBX > B3D export - lost testures [split OT]

      I tried that at first and that was when I found out they need to be UV mapped.

      posted in Extensions & Applications Discussions
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      dandyman
    • RE: KMZ > FBX > B3D export - lost testures [split OT]

      I've never tried uv mapping sketchup models before and I have been looking for one for a while so the answer is I don't know

      posted in Extensions & Applications Discussions
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      dandyman
    • RE: KMZ > FBX > B3D export - lost testures [split OT]

      I get no textures when I export it into realm crafter (a mmorpg make)(basicly in .b3d so when I export it however it comes up in SU.

      posted in Extensions & Applications Discussions
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      dandyman
    • RE: KMZ > FBX > B3D export - lost testures [split OT]

      I get no textures

      posted in Extensions & Applications Discussions
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      dandyman
    • RE: KMZ > FBX > B3D export - lost testures [split OT]

      Basicly I get the mesh but no textures even when I put them in the same folder. I am trying to put them into a game engine (Realm crafter)

      posted in Extensions & Applications Discussions
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      dandyman
    • RE: KMZ > FBX > B3D export - lost testures [split OT]

      I don't have pro it's another way of exporting through the .kmz (google earth format)

      posted in Extensions & Applications Discussions
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      dandyman
    • KMZ > FBX > B3D export - lost testures [split OT]

      @gaieus said:

      This topic was split from another one (thus the seemingly meaningless first post). Pint is that textures are lost in themultiple conversion process.

      I Can't get mine to work it doesn't texture them.
      It might be me as I export it into .kmz then into .fbx (using the .dae file) then into .b3d for my game making. It might be that problem

      posted in Extensions & Applications Discussions extensions
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      dandyman
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