Well, scaling the model seemed to help quite a bit. Here is what I have, though Im still tweaking. Any suggestions, especially about getting rid of the burnout, but keeping the radius of light?
Posts made by daisiesinmay
-
RE: Exterior night render with podium
-
Exterior night render with podium
I am trying to set up a large scale exterior night rendering using Podium. I've heard mixed things about whether this is possible with Podium. Is it? What settings can I use?
I've tried to adjust the lightness and darkness of the model (without turning on the sun). In addition, in styles, I have taken out the "sky" and added a nearly black background. This will get my screen into a somewhat night setting, not perfect, but acceptable. However, the design is limited in the number of light fixtures I can use. And this is where the problem runs. I can't get the intensity I need from the lights. I cranked them all the way too 100. I tried pulling a separate light entity out away from the building and that's the best I've gotten, but I can't seem to get the radius of light that I want. I need like a 10' radius of illumination going. I also have parking lot lights that are barely lighting the ground... Any ideas???
I included the latest quick rendering to try to show...
-
RE: Podium Rendering Reflecting
So I put a layer of "glass" over the green part of my floor and that seemed to do the trick! I don't know why I had the problem, but thanks for the solution!
-
RE: Podium Rendering Reflecting
The floor is a physical plane that I put in. The building rests on it. It does have a texture image associated with it; I think the angle and the fact that I lightened in my attempts to help the reflection prevent the texture from being as visible.
-
RE: Podium Rendering Reflecting
I had tried manipulating the color, even changed it entirely. The reflection was still there, it just changed color. I will definitely try the glass floor though.
-
Podium Rendering Reflecting
I am rendering in SketchUp 6 Pro and using Podium to Render. My problem is that my green floor in my building is reflecting on everything! The lights are set to about 20. The floor and the walls have 0 Reflect on them. The only thing set in my model to reflect is glass and there is barely any of that. I dont know why the green is reflecting onto the walls and so strongly. The lights are 32' above the floor. I included a practice image that i was working on (and stopped early). Any ideas?