@xrok1 said:
very nice! is that a model of a real bike? love the exhaust.
Thanks xrok1, such a great eye!
@xrok1 said:
very nice! is that a model of a real bike? love the exhaust.
Thanks xrok1, such a great eye!
@pibuz said:
I know, and that was clearly exaggerated.
I would have stopped that after the first three days.
Thanks for the info on the render time, like I mentioned, the images looks awesome but the render time of 1 to 3 days is a big drawback.
@xrok1 said:
other than the white being too white, its very good.
Thank You! Probably I overdid the contrast.
Seldom do exteriors, but this is my try with exterior presets and probably you can give some comments.
Cool renders indeed! Could you post some render time and method, I mean presets, and some pc spec as well?
Pretty cool render & nice post-pro.
I was thinking about render time whenever I see your post. (Reminds me of those long caustics hrs actually..esp with massimo around.)
Have you tried those stuffs in Thea? Just curious?
It's looking pretty good.
IMHO the lights coming in from windows / curtains are too weak.
And some materials need speculars or a little reflections.
And run it overnight with preset no 19.
But you might also need some tone map adjustments.
@jo-ke said:
i like the foggy athmosphere.
Which renderprogram did you use?
I can see the fog, but it should be some volume light simulation with post pro I guess?
Why not let in more lights from the glass door?
@jo-ke said:
this time I used kerkythea. I've still got problems to get the textures in the right position and I'm always in trouble with the material editor of kerkythea, but I think KT has lots of posibilities. So its worth to get into it.
Talking about possibilities, it's looking pretty good!
Try add some specular to appropriate materials eg woods.
The transluceny will be pretty important as it will diffuse softer lights.
Add the radius for the sun for softer shadows or render with some probes..eg beach or building (with sun disable of course.)
Try to bottom the models to the floor (floating issues)
And render with preset no19 (depending on preference)
@jo-ke said:
...which renderprogramm would you recommend, espiecially for interior- renderrings?
IMHO the nicest looking interiors for SU or I've seen in SCF would easily be Vray and Thea.
KT editors are really quiet easy compared to the above mentioned.
You can always use online translation for the languages.
Nice modelling and interesting post.
But for the render...still some way to go!
I haven't seen much of the IDX getting close to the real world image. Hope you can prove me wrong.
Wow! Awesome work!
I was expecting something 70s looking but it feels so current.
Also I might prefer to have more lights coming from the right, but it's just a preference.
@pugz1983 said:
Pass the Dutchy on the Left hand side...
Cool renders guys!
Can't rem anyone still listen to those pass the dutchie songs.
@evanenglish said:
Sorry guys, I had screwed up the links.
I was anticipating some stage with full lights simulations.
Anyway nice try!
Awesome hypershot urgen..some procedural lights?
Wow! Oli, Awesome! Definetly you're the twilight master, love the mood!
Just a couple more shots...xmas ornaments & photomatch.