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    Recent Best Controversial
    • RE: Tool for non-linear warping/bulging of objects?

      Thanks, that looks like the kind of thing I'm after. Will check it out.

      posted in Extensions & Applications Discussions
      C
      csolar
    • Tool for non-linear warping/bulging of objects?

      Anyone know of a tool that will let me distort an object in a non-linear way? For instance, I'd like to be able to take something like a straight-sided cylinder and turn it into bulging barrel shape. I've done some looking but haven't seen anything -- suggestions welcome!

      posted in Extensions & Applications Discussions extensions
      C
      csolar
    • RE: [Plugin] Component Spray Tool 1.3.

      @didier bur said:

      Do you have set any angle snapping ?

      I did, but the results are the same after I turned off angle snapping.

      posted in Plugins
      C
      csolar
    • RE: [Plugin] Component Spray Tool 1.3.

      Another observation:

      I select "random rotate", but when I look at the results it's clear that only 6 specific rotation angles are being used...actually more like 3 pairs of angles, 120 degrees apart, with the items in each pair being 8 degrees apart. Is this expected?

      Thanks, Chris.

      posted in Plugins
      C
      csolar
    • RE: [Plugin] Component Spray Tool 1.3.

      I've just installed this (SU 7.1, WinXP), and I have a question about the spray pressure parameter. In the user guide it says that the # of components dropped is calculated as:

      [area of surface]/[average area of component(s)]*[spray pressure]

      In my case, the surface is a 10x10 square, and the component is a 1x1 square -- so the surface is 100 times the component area. If I select a spray pressure of 10%, I would expect 10 components to be dropped, but what I get is 100 components. Basically this calculation seems to be off by a factor of 10: if I ask for 100% pressure, then 1000 components get dropped, and so on.

      Am I missing something? I ask because for my model I really need lower densities; i.e. in line with the calculation described in the guide.

      Thanks,

      Chris.

      posted in Plugins
      C
      csolar
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