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    Recent Best Controversial
    • RE: SketchUp 2013 Gripes & Bitchin' ONLY ;)

      It's the Bezier, I have downloaded the latest 2013 Fredo lib, however, is there a way to deinstall just to check

      posted in SketchUp Discussions
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      congellous
    • RE: SketchUp 2013 Gripes & Bitchin' ONLY ;)

      Thanks for your comments - I have only installed through the inbuilt plug in whorehouse or the new sketchucation thingy which is very impressive. No old plug ins, no Vray, I've got podium and artisan and I've only downloaded the latest through these channels.

      posted in SketchUp Discussions
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      congellous
    • RE: SketchUp 2013 Gripes & Bitchin' ONLY ;)

      I was ecstatic with the ease of installing plug ins, new computer, new sketchup pro 2013 and then I tried to use it - Bezier tools Fredo = bug splat over and over, Extrusion tools bug splat, I haven't been able to do a serious project on it. Any advice ?

      I'm on OSX 10.8.4, Sk2013

      posted in SketchUp Discussions
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      congellous
    • RE: [Plugin] GhostComp - v1.4a - 31 Oct 18

      Dunno what that was but removing it sorted it, didn't even need to turn the extension on. Thanks TIG

      posted in Plugins
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      congellous
    • RE: [Plugin] GhostComp - v1.4a - 31 Oct 18

      Yeah it's not there

      posted in Plugins
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      congellous
    • RE: [Plugin] GhostComp - v1.4a - 31 Oct 18

      There doesn't seem to be an extension in there ?
      It has instal extension which one is the extension ?

      posted in Plugins
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      congellous
    • RE: [Plugin] GhostComp - v1.4a - 31 Oct 18

      This is a copy of my plug ins folder, I've upgraded to the new fredo lib and installed the ghost but nothing shows up in the program
      Have I got some conflict in here, it's a mess !

      __loader.rb
      .DS_Store
      #extrusionToolbar.rb
      AddCtrPnt.rb
      animation.rb
      artisan
      artisan_loader.rb
      attributes.rb
      Autounfold.rb
      bezier.rb
      box.rb
      clf_shape_bender
      clf_shape_bender_loader.rb
      config-thumb.jpg
      contextmenu.rb
      ctsMaker
      curve_maker.rb
      curve_pointer.png
      CURVILOFT_Dir_12
      deBabelizer.rb
      default_pointer.png
      DEFPARAM_Dir
      DOCUMENTATION_Dir
      drawhelix14.rb
      drawmetal_plugins_1_3_4.rb
      dropverts.rb
      Examples
      examples.rb
      examplescripts.rb
      extrudeEdgesByEdges.rb
      extrudeEdgesByFace.rb
      extrudeEdgesByFaces.rb
      extrudeEdgesByLathe.rb
      extrudeEdgesByLoft.rb
      extrudeEdgesByOffset.rb
      extrudeEdgesByRails.rb
      extrudeEdgesByRailsByFace.rb
      extrudeEdgesByRailsToLattice.rb
      extrudeEdgesByVector.rb
      extrudeEdgesByVectorToObject.rb
      faceFlattener019.rb
      fillet.rb
      flattery
      flattery.rb
      Fredo6Trace.txt
      FREDOSCALE
      FREDOSCALE_Dir_22
      FredoScale_Tool.rb
      FredoScale.rb
      generateSoapSkinBubble.rbs
      Geodesic_SketchUp.rb
      GhostComp%201
      Help
      iges_export.rb
      Images
      jointpushpull.rb
      JPP_Dir_20
      LIBFREDO6_Dir_48
      LibFredo6.rb
      LibTraductor.rb
      line_pointer.png
      linetool.rb
      maxwell
      maxwell.rb
      Ocean
      ocean_extension.rb
      proper_animation
      proper_animation_loader.rb
      ROUNDCORNER
      ROUNDCORNER_Dir_23
      RoundCorner.rb
      RubyToPython
      SCF
      selection.rb
      shapes.rb
      SketchyFFD.rb
      skin.rb
      skp_to_dxf.rb
      skp_to_dxf.rbz
      SoapSkinBubble
      generateSoapSkinBubble.rbs
      Help
      Images
      SoapSkinBubbleMenus.rb
      SoapSkinBubbleTools.rb
      stock_maker.rb
      SU_Podium_Browser.rbs
      SU_Podium_V2
      SU_Podium_V2.rbs
      SuSolid
      susolid.rbs
      taper_maker.rb
      TIGtools
      TOS
      TOS_Dir_18
      tt_cleanup.rb
      TT_Lib2
      tt_simple_installer.rb
      tt_solid_inspector.rb
      unfoldtool.png
      unfoldtool.rb
      Utilities
      utilities.rb
      utilities.rbs
      utilitiestools.rb
      vfs.rb
      weld.rb
      ZLoader__FredoScale.rb
      ZLoader__GhostComp.rb
      ZLoader__OnSurface.rb
      ZLoader__RoundCorner.rb

      posted in Plugins
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      congellous
    • RE: Lifepod Project

      This is the probalsa core with a Epoxy kevlar in a sandwich construction


      IMG_1824.JPG


      IMG_1832.JPG

      posted in Gallery
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      congellous
    • RE: Lifepod Project

      @dadio61 said:

      Stanley,
      Your project is inspiring. It's nice to see physical reality from sketch's.
      I'm working on a homeless shelter from a Trapezoidal Icositetrahedron shape and you have given me ideas about panel mateing. Bookmarking this page to follow. Are you on Google +?

      Thanks -
      I had a kind of homeless igloo idea for my home town that attracts lots of homeless people. The construction was hot wire cut polysterene 100mm thick in panels with an external laminate of GRP. I've been working on this for 2 years solid.

      congellous@googlemail.com

      posted in Gallery
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      congellous
    • RE: Lifepod Project

      The first Hardboard design prototype was to actually get in it - designed in Sketchup with some poser models I could see it worked but until I had the dimensional model to play around with I wasn't completely confidant.
      After the 2 part expanding Polyurethane GRP panels where made the fixing issue's became aparant and how the panels want to rotate on their axis under force, I had already realised sandwich construction wasn't going to work but cracked on to try and get a more complete prototype.


      IMG_1800.jpg


      hardboard prototype T1.jpg


      Fibreglass T1.jpg

      posted in Gallery
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      congellous
    • RE: Lifepod Project

      Finishing of the plug's and then to make the fully assembled mould. Decided to use Dioleen with expanded polyurethane core to test for Buoyancy and impact.


      IMG_1763.jpg


      IMG_1767.jpg


      IMG_1796.jpg

      posted in Gallery
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      congellous
    • RE: Lifepod Project

      Some development photo's - The CNC machine wasn't big enough to cut a complete plug so the Hew was done in three parts and the Pentagon in 5, taking into account that every panel has an inner and outer shell and they take 12 hours to dry I realised I was in for a lot of work due to the CNC restrictions.


      Inner and outer CNC cut plug's


      Fibreglass Moulds from plug


      inner sections connected


      outer shell  the first Hex panel

      posted in Gallery
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      congellous
    • RE: Lifepod Project

      The original design, that I prototyped, was in FRP. I made a fibreglass balsa core and a kevlar panel, when I get chance to resize all the pics I'll update however, you can look at the prototyping here - please like it if your on facebook as I'm looking for funding

      https://www.facebook.com/LifepodLifepod/photos_stream


      lifepod-sketch-scan-1600.jpg

      posted in Gallery
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      congellous
    • RE: Lifepod Project

      @unrealviz said:

      Can't really evaluate the project itself, as I don't know this subject well enough, but what I have to say is that I have a great respect for you and your project. I hope that it'll work and change something for the better. That's the best use for tools such as Sketchup. Well done and keep it up! πŸ‘

      Thanks very much, gave me a real boost that

      posted in Gallery
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      congellous
    • RE: Lifepod Project

      @mike amos said:

      How long are you expecting folk to remain in that position? Two adults AND ? children? Looking at the posture I would not expect more than a few minutes in the case of one adult. It just looks too small. I think your expectations are too high.

      Hi Mike
      This is the Tornado version that I have mocked up and tested to get the size of the panels, this is the bare minimum size and it's surprisingly roomy inside. The average pre warning phase for tonado's is 13mins with abatement within 30mins. The alternative's are not great and the majority of deaths and serious injuries are from flying glass - it's not supposed to take a car landing on it but it will give you a fighting chance up to a F4. It's made of Lexan in a range of thickness the 12mm one with 50mm flanges that create a flitch beam I'm looking forward to testing as it's going to be seriously strong. Have a look at the web site and thanks for your input.

      Also the plastic is distorting the people size in the render

      posted in Gallery
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      congellous
    • RE: Lifepod Project

      This is the smallest in the range the T1 Tornado pod, it houses two adult with small children and is intended for short duration under an hour which is the case with Tornado's in America.


      lifepod garage 2.jpg

      posted in Gallery
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      congellous
    • Lifepod Project

      Hi, I thought I'd post this project as I do most of my development with SKP and podium, so go like up my lifepod !

      https://www.facebook.com/LifepodLifepod

      http://www.lifepod2012.com/project.html

      posted in Gallery
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      congellous
    • RE: [Plugin] SAT: animation plugin - Give life to your models!

      Does this plug in work with OSX ?

      posted in Plugins
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      congellous
    • RE: CNC pattern

      @d12dozr said:

      BTW, if you need to fix holes in an STL exported from Sketchup, use this: cloud.netfabb.com

      Its awesome - just upload the STL, and in a few mins you can download the cleaned version. πŸ‘

      looks like a cool service I'll give it a whirl thanks

      posted in Corner Bar
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      congellous
    • RE: CNC pattern

      @d12dozr said:

      Its sounds rough, but you may just have to redraw it in a NURBs based program.

      I'm learning Solidworks for this very reason - its usually easier just to start over in a manufacturing compatible modeling app. Luckily I have access to Solidworks at a local makerspace, so I don't have pony up 5K or whatever it costs for a license, but there are cheaper alternatives.

      I thought as much especially as I'm on Mac. I have tried the free Rhino version but it's not the full package and isn't very stable. I have Maya on trial but it's basic modeling is a steep learning curve....

      Thanks Anywayz

      posted in Corner Bar
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      congellous
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