Nah I didnt save them as skp files. I am a dumb bum and only exported them out but didnt save them. I am a complete tool!
Gee whiz I am a little out of my depth with this blender and python stuff....... It looks a little advanced for me.....
Nah I didnt save them as skp files. I am a dumb bum and only exported them out but didnt save them. I am a complete tool!
Gee whiz I am a little out of my depth with this blender and python stuff....... It looks a little advanced for me.....
@unknownuser said:
Maybe something like that
With Blender import KMZ file (with a Python script for reload KMZ file (kmz3)
Then export as 3DS format
Then reload it in SU
Maybe all files will be not re save (depending of the complexity)or the same but with collada format
(kmz4)
Thanks for the quick reply, but which python version do I download for the kmz import extension? I downloaded a version of python but it doesnt have the kmz extension as an import option.Could you please post a link to the correct one?
Hello all,
Just hoping someone might be able to help me.
I am a noob when it comes to using sketchup and I exported a heap of models out to kmz files. I didnt know that I wouldnt be able to open them again with sketchup nor that exporting them to kmz is not the 3d warehouse. Anyways, I really dont want to have to make them all again and was wondering whether there is a way to reopen them with sketchup again?
Plz help!