got this error when opening sketchup 2016:
Error Loading File C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/vfs.rb
Error: #<LoadError: cannot load such file -- RubyToPython.so>
C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in
require'
C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/vfs.rb:86:in <top (required)>' C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_vray_tools/core.rb:59:in
require'
C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_vray_tools/core.rb:59:in block in <module:VRayTools>' C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_vray_tools/core.rb:56:in
each'
C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_vray_tools/core.rb:56:in <module:VRayTools>' C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_vray_tools/core.rb:33:in
<top (required)>'
C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in require' C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in
load'
C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_vray_tools.rb:40:in register_extension' C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_vray_tools.rb:40:in
module:VRayTools'
C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_vray_tools.rb:15:in <module:Plugins>' C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_vray_tools.rb:14:in
module:TT'
C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_vray_tools.rb:13:in <top (required)>' Error Loading File vfs.rb Error: #<LoadError: cannot load such file -- RubyToPython.so> C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in
require'
C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/vfs.rb:86:in
<top (required)>'
Error Loading File vfs.rb
Error: #<LoadError: cannot load such file -- RubyToPython.so>
C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Program Files/SketchUp/SketchUp 2016/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in
require'
C:/Users/richard/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/vfs.rb:86:in `<top (required)>'
![](/uploads/imported_avatars/upload/2cde590848b478d382d186ea9f7f6116_2344.jpg)
Posts made by chavinskee
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RE: Vray 3.4 Public Beta is Live
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RE: Vray 3.4 Public Beta is Live
can anyone confirm if the beta has conflicts with other plugins? i keep getting errors loading the plugin. got frustrated so i uninstalled it.
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RE: [Plugin]Ithil Render Tools
i can't seem to find the help file. is it because i installed it in sketchup 2016? but the plugin is working properly. anyway, when i edited the material preset plastic 1 using brdf properties, the current applied material's colors in the model did not retain its property but instead used the color of the edited preset material. any help would be greatly appreciated.
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RE: [Plugin]Ithil Render Tools
great plugin! would it be possible to edit the material wizard to make use of brdf mats as default in editing already placed materials?
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RE: Too many artifact.. why??
@orei said:
Hi my friends, i've a question for you.. i'm a noob.. and i can't understand why have theese artifacts in my render.
The texture over the wall is only one.. but how you can see isn't uniform.. and.. the reflection over the car give some problem.
i use standard vray options for external, MAXIMUM LEVEL.. so.. for hq image..
but nothing change..
thanks my friends!!
try checking sub-pixel mapping in the color mapping rollout. it usually does the trick for me.
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RE: VRay Problem - undulating reflections
@cuttingedge said:
hey guys , had this similar problem and had not found solution. mine looks even worse..I posted this somewhere in this site but none was able to explain. Now Im thinking to shift rendering to another software because of this issue. Can anyone help please.
i think i found a solution for this as i have also experienced this with close up shots. you have to uncheck "use light cache for glossy rays" in the light cache rollout. i hope that this tip would help you out.
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RE: Sketchup / Artlantis / Lumion / Octane - el azul estudio
great renders! are those 3d warehouse trees? where did you get them?
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RE: Some new Renders..
@silver_shadow said:
here you go
http://www.box.net/shared/et4thifcba
12 panel each one is a A1 sheet.So the presentation was quite a huge board
w
w! superb images! how did you render the elevations in vfsu?
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RE: Hypershot trial
frv, i think you should reconsider and give hypershot another "shot".
sir nomer, salamat s comments master skp guru.
here's another render, enjoy!
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Hypershot trial
just tried my hand in hypershot and i must say that its very easy to use. camera controls takes a little getting used to though. model is from 3d warehouse
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RE: Vismats bonanza!
i might be doing something wrong but when i imported these mats to my sketchup ones, a message appears "invalid ASGVIS material file". version 1 vfsu
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RE: Updated Bacelona chair
nice render! how did u get your image to be rendered at 300dpi in vrfsu?
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RE: Fiat 500 (animation added on page 3)
awesome renders as always! how long is the average render time in fry?
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RE: Render #22 (animation test bottom page 8)
tnx kwis! i just thought u have tweaked the mado settings to render faster. just can't bear waiting for very long render times. anyway, tnx a bunch!
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RE: Materials Install
hi dylan! the images go to their coresponding diffuse, bump or displacement maps in the material editor. hope this helps as i'm also exploring vray myself
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RE: Lobby - WIP
much easier workflow for me is to use transformation tool in photoshop and skew or distort the image til it appears "vertical". just my 2 cents worth
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RE: Render #22 (animation test bottom page 8)
so kwis, any chance of posting the visopts?