Fiat 500 (animation added on page 3)
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Jon, best wait for kwist to give the full story, but i imagine its a displacement mapped texture.
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Thanks guys
Indeed I used displacement on the stones in the Fryrender images.
I couldn't get displacement to work in Indigo yet though .It's a brand new feature in Skindigo and I need more time to learn how to use it.The RC version in close-up. (Skindigo):
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I see that my little toy's address has some utility
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He he...
Simulating a bad photo camera from the seventies (you know, the 'Polaroid' one that spits out the photo at the front
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Those renders are very great
You are the master. You are not only good at rendering / textureing, you also master the ability to compose scenes in a dramatic and surprising way. And on top of it - you master postprocessing - I envy your talent
Thanks for contribution. I think we all can learn alot.
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Wow...thank you Bo. That is a great compliment.
This is the final image (otherwise I get the feeling I am gone bore you all to death
The RAW Fryrender output:
(...right click the image and 'save as image' in IExplorer, or 'view image' and use magnifier in Firefox )
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I will be rendering the Indigo version a lot bigger (5000X...) to serve as a poster in my office.
This is the poster design I came up with (Photoshop).
I want it to have vibrant colors:(to view full size: right click...)
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I LOVE it!!
Damn! I can't think of anything else to say...
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@kwistenbiebel said:
It seems that Richard (see his low poly car thread) found a good balance between low polycount and good quality. Hopefully he'll share some of his tricks ...
Yeah mate, although you called your thread Low Poly it's still pretty high when the view the lineworked image you've shown!
Mate the tip I can give you is I mapped the detail! Colour, clip and weight! Lenghty process and fair bit of trial and error to date! Had to drop it this week but will continue on soon!
By the way my Low Poly version was 3,500 entities / 600kb file mapped! I'd suggest your Fiat would be up around 20,000+? Mind you I wouldn't be going so close up on my version though that said I'm not aiming to achieve that - they are aimed more for Arch scene fillers not subjects if you know what I mean! The thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=10730
BTW mate love the renders with the RC car!!!!
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awesome renders as always! how long is the average render time in fry?
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your renders are always stunning!
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how cute. the music indicates a deep, everlasting love!
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Thank you guys
As an update to this thread, I post a little animation of the RC car ,done using Skindigo.
Unfortunately, Skindigo doesn't seem to be capable of animating the 'Depth of Field' (focal point).
The DOF should shift between the big car, the RC car and the RC itself but it doesn't seem to do that...http://www.youtube.com/watch?v=dDPQmdN9h0M&fmt=18
[flash=480,360:2ajqj49i]http://www.youtube.com/v/dDPQmdN9h0M&hl=en&fs=1&ap=%2526fmt%3D18[/flash:2ajqj49i]
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Wow! Nice renders! I like the previous hi-rez photo realistic render (before the people) because it seems like the poly count is higher than the last one (looking at the curve on the arch of the left rear window).
Great stuff! Thanks for sharing!
Cheers,
- CraigD
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Thank you Jakob and Craig .
I am glad you like the output. -
haha...this is great! like it alot.
where are those people from???
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