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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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      Overly dark renders, and etcetera

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      'Clay' renders. Well, sorta. Going for a more realistic look than usually. [image: Dbqf_claysetupfinnished6.png] [image: z7Pg_claysetupfinnished5.png]
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      Servo-less steering idea

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      Material: stone + wood supports

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      Here are some images of it being used in kerkythea: [image: ENgt_map4.jpg] [image: HKOG_map7.jpg]
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      Probably an obvious question... (sketchup 7 compatibility)

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      As far as I can tell it works fine. There was one issue that they fixed during beta. If anyone finds anything that doesn't work, let me know.
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      Breakable connections

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      @unknownuser said: Great! Oh, and something else i've been wondering about... will, or is there already a way to change the density of individual objects? Yes. Same version will probably include materials. That lets you adjust density as well as other properties like how bouncy something is.
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      Magnet joint questions + issue

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      @unknownuser said: •I've noticed that the "magnet" joint doesn't really act so much as a magnet, than as gravity. The range is much larger than a magnet, but the strength is also much weaker (If you're wondering, yes I am aware that range doesn't work yet). Also, I believe that magnet joints should be made to only affect objects they are connected to, just as normal magnets only affect certain objects (like some metals). •Also, if it's possible, maybe they could be turned on and off, like electromagnets. I have also noticed that the magnet joint doesn't work when it it grouped with an object; will this be fixed in later releases? The magnets are only partial finished and that is why they were not officially in the release. When done they should do what you suggest.
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