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    • B

      Jointing rituals.

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      The method you are using should work. I would need more details to find out why you are having problems with more complex stuff. One problem may be that joints can only be one level deep in a group. Post a model with a problem and Ill take a look.
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      Collision is lost.

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      I found out that there is a setting (as seen in the SketchyPhysics Inspector) for "ConnectedCollide" which is disabled by default. This setting must be checked for hinged objects to undergo full collision checking.
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      Ignoring certain objects.

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      Not really. Its all or nothing.
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      Some feature request.

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      Drape would be a different tool. You could technically do it with a bunch of ball joints. But I don't think it would work very well. It would be unstable and slow. -Next version will have better control of joint start position. -The physics engine doesn't support non static meshes. Nothing I can really do about that. -Magnets will be in next release. And yes you can turn on or off and reverse.
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