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    Recent Best Controversial
    • Jointing rituals.

      Ok in the current sp2 beta there seems to be some jointing ritual that you have to follow carefully for a succesful setup. Could this maybe added to the official docs, or fixed in a future version so that it's less sensitive? I'm really having trouble with a setup that I'm trying to get.

      The current method is kind of counter intuitive. The joints seem to be very sensitive.

      Adding a joint to a group then attaching someting to that joint.
      adding an object attached to a joint to a group.
      Adding an object to a group that is jointed.
      Removing an object from a group that is jointed.
      Copying jointed groups.
      ...

      All of these actions behave negativly on the overall setup in some way. Please please fix this.

      **Edit:**Let me add a few other things πŸ˜› .

      Is it normal that objects are stretchy when jointed. I mean you can pull them quit far from their jointed place or even "bend" them in the non rotating axes.

      Also a "disconnect all joints" button would be helpfull.

      I'm sorry if this seems bothersome. but I'm making a unique project and it tests sp to the limit.

      posted in SketchyPhysics
      B
      broli
    • Collision is lost.

      Oke I'm not the type of guy who makes 3 threads in such a short notice, but this also has to be adressed πŸ˜›.

      Basiclly what i did was make a hinge part of a group and then attach another group (rod+ball) to the hinge. What this results in is non collidsing groups. I have included a video to show this...

      and the file.

      I btw use the latest sp2 beta.


      Spinny.skp

      posted in SketchyPhysics
      B
      broli
    • Ignoring certain objects.

      Lets say I have a sphere and a box. What I would like to do is for the sphere to ignore the box and vice versa but interact with everything else as normal. Basiclly I have hull right now that intersects quiet a complex group. I want this hull to ignore this entire group but interact with the rest of the world normally. Is this possible?

      posted in SketchyPhysics
      B
      broli
    • Some feature request.

      SketchyPhysics is an awesome plugin but it can be made even better. Here are a few of my suggestions, some might have been suggested already though.

      1)Object properties. I think this was also refered as material properties (mass, friction, elasticity)

      2)A way to auto position and orientate an object so it's perfectly on a slider, without needing to position and rotate it yourself. This idea popped up while I was trying to center the object myself. A nice addition to this is that this would place the object exactly on the center of a slider.

      3)Adding some type of native rope physics?

      That's all I have. I really wish some will be considered in this great plugin. And all I can add is to keep up the awesome work.

      posted in SketchyPhysics
      B
      broli
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