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    Some feature request.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • B Offline
      broli
      last edited by

      SketchyPhysics is an awesome plugin but it can be made even better. Here are a few of my suggestions, some might have been suggested already though.

      1)Object properties. I think this was also refered as material properties (mass, friction, elasticity)

      2)A way to auto position and orientate an object so it's perfectly on a slider, without needing to position and rotate it yourself. This idea popped up while I was trying to center the object myself. A nice addition to this is that this would place the object exactly on the center of a slider.

      3)Adding some type of native rope physics?

      That's all I have. I really wish some will be considered in this great plugin. And all I can add is to keep up the awesome work.

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      • C Offline
        CPhillips
        last edited by

        1. Probably in a future version.
        2. Not sure. Its pretty easy to move an object to the center of a joint now. I am not sure I could improve on it much.
        3. Ropes are hard to get right. But I have an idea for a spring that might serve in a lot of cases.
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        • soloS Offline
          solo
          last edited by

          How about a mesh (cloth) that can drape over locked objects.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • C Offline
            Curbs
            last edited by

            As long as we're making a Christmas list here, I'll add my requests.

            1. I think this has been asked before, but can we have a start setting for servos and pistons? They always jump to their halfway point when an animation starts, and sometimes I don't want them to move until I move them.

            2. Any chance of a non-static mesh? It sure would save time trying to make swiss-cheese style objects!

            3. Also, what is this mysterious "magnet" joint I have seen some models using in the warehouse? Is this planned on being a part of the next SP? If it is, can you turn it on and off, reverse polarity, or set the strength like an electromag?

            Even if none of these things happen, I'm still stoked with SP the way it is now! Great work!

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            • C Offline
              CPhillips
              last edited by

              Drape would be a different tool. You could technically do it with a bunch of ball joints. But I don't think it would work very well. It would be unstable and slow.

              -Next version will have better control of joint start position.
              -The physics engine doesn't support non static meshes. Nothing I can really do about that.
              -Magnets will be in next release. And yes you can turn on or off and reverse.

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