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    Collision is lost.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • B Offline
      broli
      last edited by

      Oke I'm not the type of guy who makes 3 threads in such a short notice, but this also has to be adressed πŸ˜›.

      Basiclly what i did was make a hinge part of a group and then attach another group (rod+ball) to the hinge. What this results in is non collidsing groups. I have included a video to show this...

      and the file.

      I btw use the latest sp2 beta.


      Spinny.skp

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      • C Offline
        CPhillips
        last edited by

        That is a "feature" of the physics engine. Any 2 objects that are joined by a joint will not collide. I changed it once so they did collide and it caused all kinds of problems. Future versions may have an option.

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        • P Offline
          protective1
          last edited by

          @cphillips said:

          That is a "feature" of the physics engine. Any 2 objects that are joined by a joint will not collide. I changed it once so they did collide and it caused all kinds of problems. Future versions may have an option.

          Has an option been added yet to enable collisions for hinged objects?

          (Sidenote - I had trouble finding this post because I was searching the forum for "hinges" instead of "hinge".)

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          • P Offline
            protective1
            last edited by

            I found out that there is a setting (as seen in the SketchyPhysics Inspector) for "ConnectedCollide" which is disabled by default. This setting must be checked for hinged objects to undergo full collision checking.

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