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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Blippy

    @Blippy

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    Latest posts made by Blippy

    • RE: Fredo6 crashing SU Pro 2014

      @tt_su said:

      @blippy said:

      Oh, ok, I didn't realise there was any action I could do - certainly no menu items or submit reportbuttons that I noticed... is there a log I can post that would be helpful?

      The BugSplat dialog has a button to Send. And a textarea to enter description.

      That hasn't been my experience of BugSplat. Whenever SU has crashed I've only been aware of BugSplat when I cycle through my open apps (squiggle-tab) and the BugSplat icon (very cute btw) is in the list. When I select it there is no dialog or text box, just the generic OSX menu with zero functionality - certainly nothing like what you describe.

      posted in Plugins
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      Blippy
    • RE: Fredo6 crashing SU Pro 2014

      @dave r said:

      Here's most of what you need to know about using layers in SketchUp.
      http://help.sketchup.com/en/article/38572

      Ah, very nifty. Thanks again!!

      posted in Plugins
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      Blippy
    • RE: Fredo6 crashing SU Pro 2014

      @box said:

      You have raw geometry on the wrong layer.
      Move it to layer0 and your model will work.

      Ooooh... and there was I wondering just last night what all this layer business is about in sketchup! Obviously I can have a dig to find out more, but if you are able to point me to a nice SU Layers 101 I'd appreciate it. And hopefully it will tell me how to move raw (as opposed to cooked?) geometry!!

      This process is proving far more educational than I imagined πŸ˜‰

      posted in Plugins
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      Blippy
    • RE: Fredo6 crashing SU Pro 2014

      @tt_su said:

      Did you submit the BugSplat? If you did - and provided some description, name or email, then I can use that to look it up and perhaps get any idea of where it crashed.

      (In general, please submit any BugSplats - even the ones you have sent before. For first time crashes, please include some info about what happened prior to the crash.)

      Oh, ok, I didn't realise there was any action I could do - certainly no menu items or submit reportbuttons that I noticed... is there a log I can post that would be helpful?

      posted in Plugins
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      Blippy
    • RE: Fredo6 crashing SU Pro 2014

      @tt_su said:

      Do you get the BugSplat dialog or the Apple crash dialog?

      Oh, Hi - I was getting both.

      posted in Plugins
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      Blippy
    • RE: Fredo6 crashing SU Pro 2014

      Wow - thanks Fredo!! That all seems to be behaving itself now. Yes, I've tried Thomthom's CleanUp - but I couldn't detect any improvements with it - although that may have more to do with me having little idea of what to expect/look for. I've been trawling the plugin world fairly intensively trying to find something that would work and your magical Edge Inspector was the closest I got to a solution. So, many thanks for your plugin(s), and many thanks for being generous enough to also help me individually with my problem. I'm sort of a little bit glad I managed to inadvertently given you a challenge that made it all a little more worth while (hopefully) πŸ˜‰

      Thanks again!

      posted in Plugins
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      Blippy
    • RE: Fredo6 crashing SU Pro 2014

      Ah! That explains it. Thanks.

      posted in Plugins
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      Blippy
    • RE: Fredo6 crashing SU Pro 2014

      Test... my reply and upload don't seem to have materialised.

      posted in Plugins
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      Blippy
    • RE: Fredo6 crashing SU Pro 2014

      Thanks for the help guys. I've spent the morning removing all the other plugins to see if there was a clash - but to no avail, so it is helpful for you to have zoomed in so quickly on the model as the problem. I scaled it up by 100 and ran the tool - at first it didn't detect any gaps, but then I bumped the threshold up to it's max and it only picked up 3 or 4, which seemed good enough to test. But just as the fix was nearly finished and my hopes were soaring - Bug Splat!!

      Here's the model, which is still just a 2D jobby at this stage - one I'm slowly (?) growing to hate πŸ˜‰

      Thanks again for such quick, pertinent, friendly suggestions.


      The horror... the horror...

      posted in Plugins
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      Blippy
    • Fredo6 crashing SU Pro 2014

      Hi, maybe this should be in the newbie forum, but I figured here would be a smidge more specific.

      I've been going through hours of grief trying to convert an .ai image into a 3D object. I ended up converting it to .dxf successfully (eventually!) and get the basic 2D shapes into SU without any problems. However I've had untold horrors once I push/pull everything into different heights with various faces being reversed or not in a seemingly random way. I figured there must be tiny gaps, so started Welding all the edges but that became incredibly time consuming. Then I stumbled on Fredo6 Edge inspector which beautifully put lovely pink circles (polygons?) around all the gazillions of non-welded gaps (?) that I was trying to fix.

      However, whenever I choose FIX, the whole thing crashes: KERN_INVALID_ADDRESS at 0x00000000e2116abe

      I'm on a MacBook Pro running OSX 10.9.4 with SU Pro 2014 (14.0.4899). It makes no difference if I select a small area - say a single shape - and run the fix on it, it still crashes. I then tried to use the Joint Push/Pull tool to see if that would skin the cat slightly differently, however then it crashes with a similar Kernel error.

      The extrude push/pull has better manners and just throws the following error without killing SU:

      Date: 04-Sep-14 00:38:53
      An error occurred in Extrude Push Pull
      Error in generation of the geometry

      undefined method `smooth?' for nil:NilClass

      JointPushPullGeometry.rb:: 1107 -- block in geometry_coplanar_edges_overhang
      JointPushPullGeometry.rb:: 1105 -- each
      JointPushPullGeometry.rb:: 1105 -- each_with_index
      JointPushPullGeometry.rb:: 1105 -- geometry_coplanar_edges_overhang
      JointPushPullGeometry.rb:: 354 -- block in geometry_robot_erase_coplanar_edges
      JointPushPullGeometry.rb:: 352 -- each
      JointPushPullGeometry.rb:: 352 -- geometry_robot_erase_coplanar_edges
      JointPushPullGeometry.rb:: 214 -- robot_call_action
      JointPushPullGeometry.rb:: 177 -- geometry_robot_exec
      JointPushPullGeometry.rb:: 160 -- geometry_robot
      JointPushPullGeometry.rb:: 75 -- block in geometry_execute
      Lib6Operation.rb:: 317 -- call
      Lib6Operation.rb:: 317 -- step_geometry
      Lib6Operation.rb:: 278 -- block in yield?
      -e:: 1 -- call

      Any and all help gratefully received!

      posted in Plugins
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      Blippy