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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: Mass Material Import

      Cool I'll have to check those tools out.

      For now I just used a file renamer to prepend the subfolder name into the file names, then I used suction to pull all the files into a single folder, then I installed sketchup on a virtual machine and loaded & saved all 11k or so textures in one full swoop. Then I threw the files back into their subfolders and copied the folder into the main sketchup directory on my original OS. Everything is now loaded and works a charm, so looks like I should be good to go for a while πŸ˜„

      My main OS is due for a re-image, it's been a while and is getting buggy, just haven't gotten around to it, so it turns out that was the culprit.

      posted in Plugins
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      blazin8s
    • RE: Mass Material Import

      Is there a way to convert images to skm in a batch process other than this method?

      I just downloaded over 10k textures in over 300 different folders/subfolders. The ruby script when it works would save a bunch of time but it would still require 300 individual creations and restarting of the program each time. An extremely tedious task. One would think such a software as this would make it easier for people to mass import textures.

      I didn't realize the skm files were merely archives. I extracted a few with 7zip to find a similar structure in each of them that if one would similarly implement you could mass create them in this way with a couple of batch scripts, unfortunately the data in the xml files is unique to the texture image and therefore makes that an even more extraneous task.

      A batch converter of any kind that could read a folder and all subfolders to convert to skm and output the files to a separate location would be fantastic. And I'd happily pay money for such a program as I'm sure I speak for many.

      posted in Plugins
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      blazin8s
    • RE: Mass Material Import

      It works when I initially load them and they load pretty quickly, I watch the core usage and wait for it to go down. After I "save the collection as" and wait again for CPU to drop, it's then if I try and use one that the program crashes, a bug splat crash. Ruby console is blank. I thought the images sizes might be too large so I sized some copies down to only 500 pixels to test to no avail. The full size textures do work though if I load them individually.

      I'm a bit stumped after trying about 15 different times.

      posted in Plugins
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      blazin8s
    • RE: Mass Material Import

      This plugin worked for me the 1st day and now when I use it and try to use the images it loaded the program crashes. I've tried reinstalling, converting the image format, everything I can think of. When I load them individually they work fine.

      Is there another way to mass import textures? Or a way to fix this? Or an image to skm converter? Something, anything to be able to work around having to load images one by one.

      posted in Plugins
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      blazin8s
    • Rendering Extentions & Multicore

      How many cores do most of the Rendering Plugins cap out at? While rendering with Podium it maxes out my quad, so I'm ready for a 3930k, but considering a dual CPU rig if they will they make full use of it. What is the limit?

      Also, does Video Card affect rendering speed at all?

      Forgive my newbish questions.

      Thanks πŸ˜„

      posted in SketchUp Discussions sketchup
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      blazin8s
    • Why is this program not 64bit???

      It's obvious this is a fantastic program but why on earth cripple it with a 32 bit ram limitation??

      Not even that, I am trying to combine to components I've made in separate instances but it won't go through because the programs stops at 1GB of ram usage. Not even the full amount of the 32bit address space, and yes I have plenty of RAM.

      So what is the deal, when is a 64 bit version coming out?? This is completely unacceptable for such a first-class software.

      posted in SketchUp Feature Requests sketchup
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      blazin8s
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