sketchucation logo sketchucation
    • Login
    1. Home
    2. Bertier
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    B
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 22
    • Posts 199
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: [Plugin] MatrixProximity Update v1.9 20110708

      Sorry TIG I missed that part : create a proximity folder....

      I'll try that now

      I'am trying to draw a perspective 300 m long with a statue evry 10 m

      the one in the far don't need high res


      I want to create scenes and not re-load manually every component ...


      screen shot

      posted in Plugins
      B
      Bertier
    • RE: [Plugin] MatrixProximity Update v1.9 20110708

      sorry TIG

      I really don't understand how to use your plugin....

      I have the same statue in 3 LOD
      name is :

      statue-001+
      statue-001~
      statue-001-

      run the plugin

      see the boxes

      nothing happens on screen !

      posted in Plugins
      B
      Bertier
    • RE: [Plugin] MatrixProximity Update v1.9 20110708

      I don't get it...

      Pilou tu peux m'aider... ?

      posted in Plugins
      B
      Bertier
    • RE: How to do this ?

      we are aiming at producing about 3 movies of 3 mn each

      4500 frames per movie

      13500 frames total

      we are looking for an engine that could run a render farm any idea ?

      posted in Plugins
      B
      Bertier
    • RE: How to do this ?

      c'est ta voix sur la video Pilou ?
      le commentaire est hilarant !

      je ne crois pas que ça fasse le match pour nous.

      en fait on va faire des mouvements de caméra dans un modèle et des rendus plan par plan dans un moteur à déterminer

      posted in Plugins
      B
      Bertier
    • RE: Tgi3D SU Amorph and PhotoScan Update (v1.20)

      how many poly does the plugin handle at the same time ?

      if I want to polyreduce a 65K model do I have to split it into sub-objects ?

      posted in Extensions & Applications Discussions
      B
      Bertier
    • RE: [Plugin] MatrixProximity Update v1.9 20110708

      thank you

      posted in Plugins
      B
      Bertier
    • RE: How to do this ?

      well that is the idea

      image frames : 25 fps

      render with ???? not decided yet

      processed in Adobe Premiere or equivalent

      posted in Plugins
      B
      Bertier
    • RE: How to do this ?

      it will be fly through

      no animation involved

      yet we need motion blur, but it'll be post prod I imagine

      posted in Plugins
      B
      Bertier
    • RE: Chroma Key texture

      for those making movies, I imagine that will help inserting image as back ground

      posted in SketchUp Components
      B
      Bertier
    • Chroma Key texture

      are you familiar with chromakeyor compositing?

      Link Preview Image
      Chroma key - Wikipedia

      favicon

      (en.wikipedia.org)

      here is texture to drop into your material folder


      Green FX

      posted in SketchUp Components sketchup
      B
      Bertier
    • RE: [Plugin] MatrixProximity Update v1.9 20110708

      No pdf attached to the download...

      I have it from a previous download.

      posted in Plugins
      B
      Bertier
    • RE: How to do this ?

      thank you for your interest into this.

      I will try the poly reduction techniques this morning and test TIG's plugins

      still I go with ThomThom :
      *by thomthom on Tue Jul 05, 2011 11:24 pm

      What he's talking about is LOD ( Level Of Detail ). He want to use low poly mesh when the camera is far away and high poly when the camera is close. Automated.

      (...) being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.*

      this is exactly the issue, i am into film making these days... with lots of statues / artifacts / buildings.
      very large set.

      posted in Plugins
      B
      Bertier
    • RE: How to do this ?

      @unknownuser said:

      Sds2 has a Polyreducer tool

      hey Rich,

      what is Sds2 ?

      ok so that's is for polyreducer...

      what about dynalic reduction like in Google Earth when I move closer to an object?

      posted in Plugins
      B
      Bertier
    • How to do this ?

      statue on the left : 65K polys.. (3d laser scan ...)

      statue on the right : 2k polys (poly reduction out in a 3rd party program)

      2 questions :

      • how to do that in SU8 ?

      • for movie purpose : when my camera is far from the model I want statue on the right, when I get closer I want statue on the left ? any ideas ?
        --> the closer I get the more details I want.

      thank you for your input


      differences that matter

      posted in Plugins
      B
      Bertier
    • RE: CAM / CNC ?

      go AMF ! 😉

      posted in SketchUp Discussions
      B
      Bertier
    • RE: CAM / CNC ?

      I was just about to mention that article... 😉

      *.amf will replace *.stl

      sounds great !

      all about it : http://creativemachines.cornell.edu/amf

      here is some more on this topic : copyright breach and 3d print : the new issue
      http://t.co/wE5Q2oO
      paste the link in google translate !)

      posted in SketchUp Discussions
      B
      Bertier
    • RE: Suggestion for interior walkthrough style

      working on animation out of SU with a Photo Director, his first concern was / is what he calls "motion blur" that doens't exist in SU ...

      we are looking for solutions, but it'll probably be done in post production.

      posted in SketchUp Discussions
      B
      Bertier
    • RE: What is your biggest file size ?

      can you explain your animation workflow & tools ?

      posted in SketchUp Discussions
      B
      Bertier
    • RE: What is your biggest file size ?

      thank you for your input.

      so you broke up your original model into 4 "sub-models" taht you reload in the 1st one when necessary ?

      posted in SketchUp Discussions
      B
      Bertier
    • 1 / 1