How do i get the second hand of a clock to move every second? i am newbie to sp so please detail which kind of joint i would use to connect the hand to the clock face (motor?hinge?) and what settings i would put in the controller.
Also, how do i time an object to only begin falling when another object has reached a certain position. i am trying to make an animation whereby a door slams closed and an object that was attached to a nearby wall falls down when the door is closed.
Btw, if anyone is interested in a freelance job helping me with many more such animations, please send your info. i am willing to pay decently but the person should have knowledge of su, sp, and twilight.
Thanks
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Latest posts made by beckdan
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Ticking clock and falling object
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Blue axis
i would like to create a rectange on the blue/red axis but when i take the rectange tool (starting from the origin as the first point) i always get the rectangle lying down on the red/green plane. I know there is a inferring engine, but when the rectangle is the first object to be placed in the scene, what can i infer from?
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External render info
i am looking into buying an external render program for SU have so far come across v-ray and su podium. Would love to hear from people what they use, what they recommend, and what other options i should look into...
Thanks