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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • Wrong Licence ID

      I just bought the bundle with toolsonsurface curviloft, etc. I am trying to apply my licenses and it is saying Error in the License Validation Response from Sketchucation:Wrong licence ID. This is getting really annoying. I have ended up buying tools on surface 3 times now and a couple other extensions multiple times as well. I was assuming that the sub ran out not knowing it was unlimited time frame. A couple of the licenses worked after uploading the same file into validate. Then when I re-open sketchup it is still saying invalid license.


      Screenshot 2022-11-28 125419.jpg

      posted in Extensions & Applications Discussions
      ball4872B
      ball4872
    • RE: Toposhaper Crashing

      Thank you so much Fredo. I will definitely from now on clean up all of my contours before running it. It was a hurry project so I didnt spend enough time on the grading. I was only given a few hours to grade out the entire site. I am not able to send messages yet on here so I will give you my email now and delete it once I receive your message. trevor @ stackrockgroup . com

      Thank you so much for the response. I sure love how active and responsive the forums are with sketchup. It has to be the best out there.

      posted in SketchUp Discussions
      ball4872B
      ball4872
    • RE: Toposhaper Crashing

      Date: 08-Sep-16 15:41:06
      An error occurred in CALCULATING TERRAINS
      The operation is fully aborted

      Zero length vector)

      TopoShaperAAMixin.rb: 283 -- offset
      TopoShaperAAMixin.rb: 283 -- bb_2_points
      TopoShaperAAMixin.rb: 290 -- contour_cut_segment?
      TopoShaperAlgo.rb: 1895 -- block in hull_proximity_direct_pass
      TopoShaperAlgo.rb: 1895 -- each
      TopoShaperAlgo.rb: 1895 -- find
      TopoShaperAlgo.rb: 1895 -- hull_proximity_direct_pass
      TopoShaperAlgo.rb: 1855 -- hull_proximity_pass
      TopoShaperAlgo.rb: 1744 -- hull_concave_pass
      TopoShaperAlgo.rb: 1676 -- block in hull_concave
      TopoShaperAlgo.rb: 1674 -- each
      TopoShaperAlgo.rb: 1674 -- hull_concave
      TopoShaperAlgo.rb: 1565 -- hull_calculate
      TopoShaperAlgo.rb: 525 -- top_analysis_contour
      TopoShaperAlgo.rb: 418 -- top_processing
      TopoShaperTool.rb: 575 -- algo_processing
      TopoShaperTool.rb: 667 -- execute_validate
      TopoShaperPalette.rb: 130 -- execute_from_palette
      TopoShaperPalette.rb: 76 -- notify_from_palette
      TopoShaperPalette.rb: 518 -- call
      TopoShaperPalette.rb: 518 -- block (2 levels) in palette_validate
      body_Lib6Palette.rb: 3058 -- call
      body_Lib6Palette.rb: 3058 -- execute_button
      body_Lib6Palette.rb: 2865 -- onLButtonUp
      Lib6Palette.rb: 93 -- onLButtonUp
      TopoShaperTool.rb: 985 -- onLButtonUp


      Imported Topography Needs Toposhaper

      posted in SketchUp Discussions
      ball4872B
      ball4872
    • Toposhaper Crashing

      Is there a maximum size that toposhaper will complete? I am trying to create a mesh for my current project and it keeps giving me the pink ruby error window. Just wondering if there is something that I can change to allow it to work successfully. I simplified my contours all the way up to 10 feet and it still crashes. I have a hard due date coming up and in a bit of a time crunch. Anyone else ran into this problem and have found a solution please help.

      The error says it was aborted because of zero length vector.

      Thanks

      posted in SketchUp Discussions sketchup
      ball4872B
      ball4872
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