Completed the binnacle today, and almost completed the companionways, also textured and split the helm and drew the ships bell, not quite satisfied with the material settings yet, still needs some tweaking

Posts
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RE: Kaimiloa Yacht 1925
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RE: Kaimiloa Yacht 1925
Adding details 1 piece at a time, Tarp has always been a challange, If I add a binding rope then im sure it would look more realistic
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RE: Kaimiloa Yacht 1925
Thanks Nxtdave, its weekend so its crunch time!
Using tileable texture does give you huge resolution overall, im not used to getting such clarity so close to my models!
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RE: Kaimiloa Yacht 1925
Thanks guys, the purpose of this model is only to create a few images so im not to bothered about polygons right now, but I always keep in mind that I might want to convert it for a sim so I cant help but make it reasonable poly, wish SU had a nice simple built in subdiv like blender to enable you to switch back and forth when you need to! for this project I will be using tileable Pbr materials without unwrapping.
Links to our current projects below, I am still working on a dedicated page for Vessel viewer, but many vids created from it are on my youtube channel, this showcases its current capabilities.
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Kaimiloa Yacht 1925
Started a new project to showcase our new "Vessel Viewer" real time renderer
Kaimiloa was a converted 4 masted lumber schooner (built in 1900) that was converted to a luxury yacht in 1925
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RE: Generic 2500teu feeder container ship
Thanks guys, I should have started a new project a while ago but I have such good reference for this ship, might as well go the extra mile and make it something memorable.
E Deck is now complete and in game, I had a pretty big hurdle that cost 2 days with baking a simple light map, Blender is incredibly slow at this, Substance painter has no way of adding lights so I had to roll back abit, I tried Marmoset 4 on trial, but its streamlined for baking high to low poly, if I could find a way to remove its built in cage funtion it would be awesome, it produced great results almost instantly, which takes blender days.., but without being able to remove the cage they were not usable bakes
Ive also learnt to unwrap and bake each duplicated item separately to retain the UV maps when duplicating a mesh in Sketchup, which is a massive time saver in the long run.
D Deck is modeled ( Last image ), now its time to unwrap
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RE: Generic 2500teu feeder container ship
I thought it suitable to start working from the Bridge down to the engine, This is E-deck, Captain and Chief Engineer have mirrored cabins, this is a basic layout, ill be adding details and props here and there, but nothing as detailed as the bridge as the polycount is going to quickly go into the millions with so many cabins all propped up
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RE: Generic 2500teu feeder container ship
And its finally in the sim, Still needs a few minor corrections and tweaking
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RE: Generic 2500teu feeder container ship
Thanks guys, stay tuned there is still more to come, I still need to complete the 8x repaints and get everything animated and implemented into the sim.
The bridge is just about done, fine tuning the materials before doing the high res bakes.
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RE: Generic 2500teu feeder container ship
Modeling complete, next will be in game testing and optimizing, before moving to unwrapping
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RE: Generic 2500teu feeder container ship
Thanks guys, the modeling stages are coming to and end now, then off to the next department
Main wheel is finally in, and its console is just about done, next the filing area behind it needs to be populated with "stuff", Snacks area is just about done, might add a plant and a few signs more, and then the route planning area is complete
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RE: Generic 2500teu feeder container ship
Bridge is taking shape, main Nav console is just about complete, main wheel will go next to the gmdss console
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RE: Schooner "Lettie G. Howard" 1893
Thanks guys, Decided its time to give her a classic look since she is no longer used for fishing, now she can be raced!
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RE: Generic 2500teu feeder container ship
Thanks guys, the pc im working on to create her is a 8 Core i7 5960X with a gtx1080 Aorus
After a short absence im back to working on her bridge, theres still so much to learn about this area and all its functions, I would like as much of the instrumentation to function and be in the correct consoles, so each part requires quite abit of research, would be easier if I could book a visit onboard one, but thats nearly impossible!
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RE: Generic 2500teu feeder container ship
Thanks guys, Mike there`s a alpha ( https://navismaster.com/ ) cant wait to get this ship in there!
Fitting out of the bridge is in full swing, still blocking out, made a few props here and there. There`s a whole office and kitchen of props to complete, oh and all the ships instruments and labels.
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RE: Generic 2500teu feeder container ship
Thanks guys, I appreciate the comments!
Containers are complete, I tried a absolute fully loaded setup, which looked somewhat unrealistic, so I followed a typical layout from reference images, each texture was rendered individually from a custom made container, which ended up being 93 renders! the containers will not be full pbr, it will only have diffuse and AO maps
Now that the exterior is complete, I am going to move on to the bridge
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RE: Generic 2500teu feeder container ship
Thanks guys, 2/10 Livery`s complete, of course MSC