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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    • artysmediaA

      Estudio Nómada v6

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      artysmediaA
      @unknownuser said: You did miss a groove in the right side of the structure near the door. One thing that I notice is that your windows are not recessed as much as the original structure. The wall on the far left of the image has a gap too large from the original image. I am not sure if there was supposed to be cables on that side to match the side with the cobblestones but I can not see the cables. A little weathering to the structure would help too. Like olishea said this could easily be done in post with photoshop. Thanks for the critiques. I will see if i can find time to fix some errors. @unknownuser said: All in all really nice work and a good example that projecting textures on to a box will never come close to good modeling. I'm not so sure about that, Scott
    • artysmediaA

      Some models to download

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      Roberto, Nice models, but I only have options to download .kmz or .dae...could you make them .skp instead? It would be easier... Thanks.
    • artysmediaA

      Julio Verne

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      artysmediaA
      @olishea said: you got some wild imagination there!! Thanks! often, imagination is not enough to make things right
    • artysmediaA

      Big White House - Marcio Kogan

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      artysmediaA
      @stefanq said: Well...I'm not really an expert, but I learned allot from the forum, and it seams that these two "guys" makes a better job together. I always had success removing the bright pixels in this way. Cheers! Checked "clamp output" and "sub-pixel in "Color mapping" Toned down the displacement of the stone work outside deck chairs moved [image: 3914793849_515887c581_o.jpg] Thanks!
    • artysmediaA

      Pearse Collection ::: Rust en Vreugde Capetown

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      artysmediaA
      [image: 3896017105_72b777efd4_o.jpg]
    • artysmediaA

      H · Ө · L · E

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      artysmediaA
      @ken28875 said: Where did you get the little guys? The little boys are from 3D Warehouse
    • artysmediaA

      Some furniture

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      artysmediaA
      [image: 3892667048_d38af2acd3_o.jpg]
    • artysmediaA

      Pearse Collection ::: Keeron Street Capetown

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      artysmediaA
      Ey, ey, eyyyy! What happens here! Wait a minute, please! @olishea said: are you putting together a big scene? No. I dont think so... They are very low detailed... @macker said: Also, do you have a job, or do you spend all day at home just doing sketchup?! I have a job. I have an informatic academy I dont spend all day just doing sketchup I paint, draw and make some illustrator pics. I am only a teacher that enjoyd creating things with sketchup. I do not sell my pictures or designs, or anything like that... [image: 3862754686_d7ee5271e0_o.jpg]
    • artysmediaA

      Amoca Street

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      artysmediaA
      [image: 3861954277_7d26a886e9_o.jpg] [image: 3861954625_9cdea3af90_o.jpg]
    • artysmediaA

      Robot

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      artysmediaA
      @smokinbakin said: Very nice render, but what are all of these models for? Thanks! ALL the models i make are only for fun! I'm a teacher i dont sell my models. i'm not an architect... Well, tomorrow i'll start more seriously! This was just a warm-up! Thanks, Gaieus!
    • artysmediaA

      Moderno

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      artysmediaA
      @charly2008 said: It is a nice model. Thanks Charly! I think I have not explained myself well I think the design of the building is not very nice, not that my model is badly done
    • artysmediaA

      Coke

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      Why is it in Japanese?
    • artysmediaA

      Little towers

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      artysmediaA
      [image: 3889861762_4c90459518_o.jpg]
    • artysmediaA

      Citadel

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      artysmediaA
      Thanks, all! I am searching more info about old cities, maps of ancient cities, roads, etc. because i dont know too much how to put the buildings all together...
    • artysmediaA

      Mayor's house ( Before and after )

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      I personally like the first roof better...although it just seems too new. Perhaps just by aging the shakes by greying them would make a huge difference in feel. Maybe a little green moss on a few of the shake's edges as well. I think the model looks great...that is the only thing that jumps out at me.
    • artysmediaA

      Armory

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      artysmediaA
      .
    • artysmediaA

      Blacksmith shop (Final render)

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      artysmediaA
      [image: 3728749293_77baa9708e_o.jpg]
    • artysmediaA

      Entrance to the citadel

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      artysmediaA
      [image: 3745219777_8f8bfc92b1_o.jpg] [image: 3746872186_cef37bce94_o.jpg]
    • artysmediaA

      Mill

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      artysmediaA
      @s1lverghost said: If you have any spare time can you do a short Tutorial/Step-by-step about these Project? After october i think i'll have some spare time and maybe.... @s1lverghost said: I'm sure i'll have manything to learn from that. Thnx[/quote] Oh, i dont think so. I only make push/pull, push/pull, push/pull,.... it can be boring but, it relaxes me
    • artysmediaA

      Castle (final render)

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      artysmediaA
      There is the castle rendered: [image: 3720767824_3b48777ba5_o.jpg] [image: 3723960546_d75d3bd670_o.jpg]
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