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    ๐Ÿ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
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    Recent Best Controversial
    • RE: Citadel

      Thanks, all!

      I am searching more info about old cities, maps of ancient cities, roads, etc. because i dont know too much how to put the buildings all together...

      posted in Gallery
      artysmediaA
      artysmedia
    • Citadel

      I have made this citadel only for fun. The truth is that still I do not have thought the distribution of the buildings. I do not have much idea of urbanism. Some Web pages on the subject needed! Any idea?

      http://farm3.static.flickr.com/2499/3750970417_8d63f8a605_b.jpg

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Salon solariego

      @rob d said:

      Hey Roberto. That's very nice work, great lighting and soft shadows.

      Thanks

      @rob d said:

      What renderer and settings did you use?

      3d Studio Max + VRay

      http://farm3.static.flickr.com/2452/3751127041_b496358b92_o.jpg

      http://farm3.static.flickr.com/2434/3751127037_e39c9a3a3a_o.jpg

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: WIP: European Back Alley

      Good job with light and textures... waiting for more more more ๐Ÿ‘

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Recent Work and the Dreaded Night Shot :::

      PERFECT! ๐Ÿ˜ฎ

      One heals envy runs by my old veins... ๐Ÿ‘ฟ

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Armory

      @plot-paris said:

      is it strait SketchUp or did you add some of the dirt in photoshop?

      it is only normal textures, jaja! ๐Ÿ’š

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: E.Fay Jones - The Thorncrown Chapel

      strange house, great atmosphere! ๐Ÿ‘ ๐Ÿ‘

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Podium in Outer Space! [UPDATED 23rd July]

      This is curious thing! ๐Ÿ˜„

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: "Villa for Two" v-ray renderings

      @plot-paris said:

      [attachment=1:3jb1rjgt]<!-- ia1 -->Rendering_007_small.jpg<!-- ia1 -->[/attachment:3jb1rjgt]view from the south-west terrace of the second family on the first floor. you can look all the way through the living room area to the north-east terrace and Lake Constance beyond.

      Humm! I think that those chairs are floating... ๐Ÿ˜•

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Mayor's house ( Before and after )

      Here you have a video: http://www.flickr.com/photos/artysmedia/3736545820/

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: "Villa for Two" v-ray renderings

      You are The Master, man! ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Armory

      @nomeradona said:

      excellent texturing and concepts as always...

      thanks for the commentary โ˜€

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Blacksmith shop (Final render)

      @walter s. arnold said:

      No chimney? Where is his forge?

      No of the buildings that I have done until now has chimney, still...

      @walter s. arnold said:

      And the grounds are too clean, there should be lots of scrap metal, half-finished projects, old benches, and other junk piled up outside.

      Sorry, ๐Ÿ˜ž it is only a building.

      posted in Gallery
      artysmediaA
      artysmedia
    • Mayor's house ( Before and after )

      http://farm4.static.flickr.com/3447/3736124974_a8973f59bc_o.jpg

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Proposed Industrial unit (Interior &amp; exterior renders)

      Explendid and very clean renders, congrats! Pufff! ๐Ÿ‘ ๐Ÿ‘

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Sketchup+VrayMax

      @nomeradona said:

      just i said. doing texture in SU is much easier and less complicated comparing with UVW Unwrap and UVW modifiers in max. whilst i prefer texturing my models in SU then preserving them in max. by grouping them in texture, you can identify them easily in max even without converting them into editble poly and when you apply the vray material using the SU texture in diffuse

      i use the same technique ๐Ÿ˜„

      Great render, beautiful carpet. ๐Ÿ‘ Can we see the parameters of the carpet, please ๐Ÿ˜‰

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Salon solariego

      @honoluludesktop said:

      Very nice, do you have a plan that you can post? It would be interesting to see how this space relates to others,

      http://farm3.static.flickr.com/2513/3741438107_cae1100447.jpg

      http://farm4.static.flickr.com/3476/3741438105_b77fac55b2.jpg

      http://farm3.static.flickr.com/2585/3741438101_5f0186d9d9.jpg

      http://farm4.static.flickr.com/3424/3741438097_411ff171e4.jpg

      You can see all them bigger

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: WIP: European Back Alley

      I would like to be able to make something similar to this someday...
      I want to see more! ๐Ÿ‘

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Entrance to the citadel

      Here is the wall with a stair:

      http://farm3.static.flickr.com/2587/3736196063_8aaa2eb431_o.jpg

      posted in Gallery
      artysmediaA
      artysmedia
    • RE: Mill

      @s1lverghost said:

      If you have any spare time can you do a short Tutorial/Step-by-step about these Project?

      After october i think i'll have some spare time and maybe.... ๐Ÿ˜’

      @s1lverghost said:

      I'm sure i'll have manything to learn from that.

      Thnx[/quote]

      Oh, i dont think so. I only make push/pull, push/pull, push/pull,.... it can be boring but, it relaxes me ๐Ÿ˜„

      posted in Gallery
      artysmediaA
      artysmedia
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