Not that I know of. I think your first problem is that you are asking someone to do something for you for nothing. In my experience there aren't a lot of people like that out there. Now I have done a LOT of modelling for people for free, as well as countless hours of lending advice. However your request is one that is very complex and would take a long time to do. Maybe if you could elaborate on why you need it? Also some pics of what you want so people will know the standard you are after.
Posts
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RE: New to Forum
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RE: Texture help
Here's a link btw http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94883
Was going to edit my post but had to wait for it to be approved by moderator.
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RE: What's your beginners tip?
Make sure all the faces on the outside of the model are white, and the one's inside are purple (or blue, i'm colour blind). This will save you a lot of trouble later on when you start exporting into other packages/games etc. To do this, simply select the purple face>right click>reverse face(s) you can select multiple faces to do this at the same time. If you have textured your object and can't tell which faces are what, then go view>face style>monochrome and this will show your object as if it was un-textured.
Hope this helps,
-Archy
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Shadow Issues
Hi guys, i'm new here and would like to introduce myself as well as solving an ongoing issue i have.
So first of all, my name is Rob Hardy but please call me Archy. I'm heavily into Roller Coaster design and general Architecture and (Civil) Engineering. I use Sketchup Pro 8 for many tasks but mostly for Scenery around the Roller Coasters I make, but have used it for designing 3D gardens for my Landscape profession and other bits and bobs. I'm self taught with the aid of SU's built in vids, and general common sense. Now, on to my issue: -
So when I export from SU as .3ds it doesn't seem to do the shadowing properly. It's as if it's told the object to show a shadow as a 100% black face on the shaded side of the object. I've been solving this with Anim8or by importing the object, telling the materials that the shadow is the same colour as the material, and not black. Then exporting again. This has worked for everything except for the fact that Anim8or doesn't like any texture with an Alpha channel. So if any of you guys know of any little tricks for exporting from SU or another program like Anim8or which can do Alpha's and you could let me know how to import/fix/export. But the final product simply needs to be .3ds with working shadows.
So, thanks for reading and i'm pleased to meet you.
-Archy