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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    AnandK

    @AnandK

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    Latest posts made by AnandK

    • RE: Some odd UV coordinates

      @thomthom said:

      I've been away - traveling. Home for a couple of days. Not been able to catch up with all the messages yet... 😳

      the problem seems to be related to the textureWriter and the u/vs. Im using the textureWriter to write out my textures.. and in this failing case, it's writing out a skewed texture and I must use the UV helper bound to that textureWriter to get the proper UVs rather than get it from the polyMesh. This method however messes up other UVs in the scene.

      is it possible to have the TextureWriter output a nonskewed texture and I can get the UVs directly from the PolyMesh..rather than the UVHelper..that would make things much more simpler.

      thanks

      posted in Developers' Forum
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      AnandK
    • RE: Some odd UV coordinates

      @thomthom said:

      Got a sample model?
      Screenshots?

      I actually PMed you about it yesterday πŸ˜„

      posted in Developers' Forum
      A
      AnandK
    • Some odd UV coordinates

      Hey guys,

      im trying to read UV coordinates generated by the ThomThom plugin via the Ruby API PolygonMesh uv's. The numbers coming out of it are huge and when use the TextureWriter to output the texture the texture looks stretched. Im pretty sure Im missing something..maybe another texture mode?

      thanks!

      posted in Developers' Forum
      A
      AnandK
    • RE: Zpath render?

      @vidy said:

      Dear Anand,

      Just curious... is there any news with porting ZPathrender to XP? cant wait to try it... ❓

      regards,

      Hey vidy

      Beta 1 is now closed and beta 2 is in progress. For beta 2 there will be an xp build 😎

      posted in Extensions & Applications Discussions
      A
      AnandK
    • RE: Zpath render?

      Hey guys

      Any feedback or requests that you would like in the next release? If you are unsure of how something works and it's not clear in the tutorials let me know.

      I'm looking for some designers to help test out with some renders. I can give out some licenses to the full unlocked pro version if need be. Just email me at zpathrender@gmail.com if you're interested. The pro version will have unlocked resolution and up to 48 threads.

      I'll be working on getting an xp build and if there's enough interest a Mac build.

      Thanks

      posted in Extensions & Applications Discussions
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      AnandK
    • RE: Zpath render?

      @vidy said:

      @honoluludesktop said:

      My OS is too old for the application.😞

      same here... is it really have to be installed only at windows vista and 7... 😞

      hey guys,

      Im the developer of zpath render. Im working on an XP version too..how does that sound?

      posted in Extensions & Applications Discussions
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      AnandK
    • RE: Zpath render?

      @nomeradona said:

      looking good. looks like bunkspeed shots but with point lights.

      actually everything is an area light using light emitting materials. check out the other videos on the channel. 😎

      posted in Extensions & Applications Discussions
      A
      AnandK